NOTES: a. For infantry in square, use the "OT"
("Other") modifier if vs. any infantry. For infantry not in square, use the
"OT" modifier if vs. any attacking cavalry, and not in a town, woods,
entrenched, or with friendly cavalry in the same combat. For attacking cavalry, use the
"OT" modifier vs. infantry or artillery not in square and not in a town, woods,
entrenched, or with friendly cavalry in the same combat. Use the current formation
modifiers in all other combats. b. The "RSP" ("Response")
number is used for cavalry recall (with recall modifiers of "-4" for British
[not KGL] cavalry, "-1" Austrian HC and LC, and "-2" for all other
cavalry), rallying, and for infantry attempts to form square (with a "-1" line
formation modifier for British/KGL GD, GN, LN and LT and Prussian GD, GN, and LN [until
1809], a +2 column modifier for Austrian GN and LN [after 1807], and a "+1"
column modifier for all other infantry except Turkish FHI [no modifier] and Portugese and
Spanish GRL [can't form square]. General "RSP" modifiers are "-1" if
Poor, "+1" if Good and "+2" if Excellent. The disorder modifier is
"-3". A modified "RSP" number is also the withdrawal modifier. c.
Routs: Infantry and gunners = 18", cavalry and limbered artillery = 27". Routing
units always in column or limbered formation. d. Subtract from "LIN" or
"ULM" speed. Also the cost to "about face". Cannot be used while
within 1" of an enemy combat unit. e. Eliminated on "1-3" when alone
or when attached to a routed, dispersed or eliminated unit. f. Use the current
formation modifier. g. May evade infantry (horse artillery limbers, if not so when
contacted) unless disordered or routed. Only reacting cavalry may evade enemy cavalry. h.
May dismount. i. Same as when mounted. j. Can all-out attack. Number = army
morale value. k. 2 fire hits from one shot or 1 combat hit are required to
eliminate an artillery, pack train or wagon crew figure (also disorders the unit). Any
artillery, pack train or wagon is eliminated with 2 eliminated crew. l. Use a
"-1" modifier for artillery representing only 4-5 guns. Gunners without their
gun lose the ability to fire. m. Per 4 cavalry or infantry bases or per 1
artillery, pack train, or wagon base. 1 point less for batteries of only 4-5 guns. n.
10-14 gun batteries represented by 2 separate bases. p. May not initiate combats. q.
May initiate combats only if attached to infantry or cavalry. r. Rout number is
"+1" with 6 or more bases. s. Is skirmish infantry. * Does not
count for army morale. |