Click Here for 1000's of Cool Buttons
Stratagies
STRATEGIES
[PAGE
1]
Here
you can get all the strategies that you will need to kill all your enimies
that you couldn't beat before. This is almost a guarantee, this is almost
because we can not predict the enemies moves during the game, you will
have to adapt to their moves and know what to do when they make a sertain
move. We will try our damdest to help you get through this as best
we can. I have broken the one page down to six pages so the page
will load faster and smoother.
Intro
Although I’m not yet
an expert on all the strategic elements of the game, I have divided my
humble knowledge in areas that I think are important. If I have forgotten
anything that you think is important, email me by using the main page.
Taxes
Taxes are an important factor
in the course of a game. The tax rate to use will depend on your
map, and if you are registered or not. If you want a rate that provides
you with good money off the first, a 59% tax rate is the most effective.
It is necessary to change the rate to 0% once in a while, normally every
sixth or seventh turn. Slow growth in the cities, but a reasonable
income requires a 47% tax rate. To have no growth or decline in your
population, a 55% tax rate is the rate you are looking for. 0% in
a few cities is good for metros, either for unregistered players, or fast
tech advances. More on this topic in Research.
Base Placement
The
most important thing you do. The entire game centers around where
your base is. Placing it near mines or cities helps fast expansion
early in the game, however, it has severe implications later on.
An opponet’s factory ina city next to your base is a deadly thing.
A good idea is to place your base one square away, or put porcs in the
surrounding cities/mines. Generally, try to place your base where
you can get many cities and mines off the first. Chose forest over
desert, because building road on a desert only gives you a trail, which
costs 2 movement points. However, building road on a forest actually
gives you a road, only costing one movement point. Normal forest
(or desert) costs 3 movement points, but building a road only costs $2,
and greatly aids expansion.
A transport and 2 of either a bulldozer or soldier
is good for expanding. If you take 2 bulldozers, take one soldier
and vice versa. Another good combo is a transport, truck, bulldozer,
and soldier. SuperClan’s strategy pages have more on this.
THIS IS A NEVER ENDING FILE SO KEEP COMING
BACK TO CHECK UP ON US TO SEE WHAT WE ARE UP TOO. ALSO REMBER THAT OUR
PAGES ARE COPYWRITED BUT NOT THE PICS. MOST OF THEM DIAMODDOGG HAS GOTTEN
OFF SOME OTHER PAGE AND CHANGED THEM AROUND A LITTLE BIT.
WarHeads March/1998