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StarcraftProtoss Mission StrategiesMission 6 - Into the Darkness Once you know where the Zerg are you can cast Psychic Storm and they will be destroyed even if they are burrowed. Using an hallucination move toward the bottom of the path, you will be attacked by several Zerglings, once they are burrowed after killing your hallucination cast psychic storm on them. Hold back until Tassadar is at full energy again and cast a Psychic Storm (PS) at the foot of the stairs. To the right of the stairs there is an infested Terran, send an hallucination toward him, he will explode taking out your hallucination and himself. Never get too close to these things as they have a huge blast radius. This mission will be very tedious because to start with you have to keep waiting for Tassadar's energy to recharge. Move across the room at the bottom of the stairs and through to the door, cast hallucination and then open the door keeping the hallucination to the left. Two Hydralisks will appear and attack the hallucinations, cast PS on them and move up to the Terran marines, you now have a slightly larger troop. Cast hallucination once more and move down to the left with them, follow fairly closely with Tassadar, but not too closely. When you get near another door you will be attacked by three Hydralisks, let them kill your hallucinations and once they are burrowed cast PS on them. You can now proceed to pick up the Terrans. Once you have brought together the Terrans you will have a half decent force, below where you found the first Terrans there is a door approach it but do not open it. Place your Terrans a little way from the door then open the door with a Zealot and run him back behind the Terrans. Several Zerglings will run out into the gunfire of your marines. Now cast hallucination upon a Zealot and run him to the bottom left corner of the room, an infested Terran will appear and blow up taking some of the Zerglings with him. Any Zerglings that survive should be in a group, cast PS on them. Move Tassadar through the door in the room and across the hall, opposite there is another door, move through it and cast a PS to the left, you will kill about eight Zerglings. Now set up your marines in a semicircle around the edge of the platform and move the Zealot illusions forward, two Hydralisks will appear and attack the illusions, shoot them with your marines, do the same to the right on the next walkway. Run one of your Zealots onto this beacon and you activate a teleportation field and in come two more Zealots and a Dragoon. Now with an hallucination run down into the corridor you came through to get to the teleporter, two Hydralisks and an infested Terran will appear and all will blow up when the Terran does. Run an hallucination down to the crossroads and then turn right, you will see a lot of marines, run the hallucinations into the room and a LOT of Zerg will appear, try to hold them of with the hallucinations and save as many of the marines as you can. Cast an hallucination again on a Zealot and move one of them down to the crossroads and straight ahead, he will be destroyed by an infested Terran, repeat this with your other hallucination and then cast again as there are three of them in close proximity to one another. You should have one illusionary Zealot left so move him right at the crossroads and follow the path until you meet yet another infested Terran. Move a couple of your Terrans along with a couple of hallucination marines right at the crossroads, they will be ambushed by several Zerglings and another infested Terran. Once the Terran is taken care of move the bulk of your troops forward as well. Now move Tassadar to this point and cast PS at the bottom of the stairs, have the bulk of your troops waiting in support and move them forward once the PS is finished. Move up the stairs with your Zealots, deal with the Hydralisks and then move tot he beacon, the security doors have now opened so you can move forward. Head towards the bottom left of the map, there is an infested Terran you are going to want to him with an hallucination and take out the Zerg in the process. Once you have dealt with the Zerg move through the doors they were guarding, you will find a nice little addition to your force. Now the next real threat comes in the shape of about 20 Zerglings, there are two ways you can deal with these, the slow way is to use your newly acquired ghost whilst he is cloaked the other way is to lure the Zerglings toward your troops using hallucinations. Now move the remains of your troops up along the corridor to the beacon, there are machine gun post that will need to be destroyed, once the security door is open move to the Protoss beacon and victory is yours. |