Author: Bill Haering
Version 1.0
 
Features
Installation
 
 
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Installation
 

These files are new descriptions for the first 22 scenarios (game00x.scn, where x
goes  from 1 to 22) that make up the  North African  and Western European
Campaigns, the file that determines the  win/loss prestige and the campaign path
(scenario.tdb), and (at your option) the  equipment file (panzequp.eqp).   YOU
MUST BACKUP your original files before  running the new campaign.   Create a
sub-sub-directory (in windows that means a folder)  BAK (of the SCENARIO
sub-directory) and copy all the original .scn files there  (game001.scn through
game039).   Then you  simply copy the 24 new .scn files (there are different
version of Mareth Line depending on the campaign path)   game0xx.scn (where
xx = 55,56 and 61-82) into the SCENARIO sub-directory.   When the batch  file
AGCAMP.BAT (this file must be placed in the directory where AG is installed,
typically c:\program files\allied general) is run these new files will overwrite the
files  game001.scn through game022.   When you are done running AG, the batch
file will  return these files to the original SSI file versions using the files you put
in the BAK sub- directory.   YOU MUST ALSO BACKUP your  original
SCENARIO.TBD and  PANZEQUP.EQP files which is in your DATA sub-
directory (again in the directory  where AG is installed).   Create a BAK sub-sub-
directory and copy the two original files  into it.  The SCENARIO.TBD  file will
be overwritten when you execute the batch file,  and if you choose the option of
using my modified equipment file, the equipment file  will also be overwritten.  In
any event, the original files can be restored (by the batch  file) when you finish.
Thus, when you are done running AG using the batch file, there  will be no
changes necessary to run SSI's original version.  You would just run it like you
always did.

A description of my modified equipment file is included at the end of this file.  It
can  also be use with the original SSI version of AG, more details on that can be
found below.

To recap you will be creating two new sub directories that will be named
something like

c:\program files\allied general\scenario\bak      and
c:\program files\allied general\data\bak

and you must place copies of the original .scn files into  ...\scenario\bak
place a copy of the original panzequp.eqp file into  ...\data\bak
and place a copy of the original scenario.tdb file into  ...\data\bak

NOTE **  It has been assumed that allied general was installed into the directory
c:\program files\allied general.  If this is not the case, you CAN still use the new
campaign, but the name of the new directories will be different.
 

The  files in this new campaign should be placed in the following directories.

game0xx.scn (xx = 55,56 & 61-82)  ===> c:\program files\allied general\scenario
agmod.eqp  ===> c:\program files\allied general\data
agmodscn.tdb ===> c:\program files\allied general\data
agcamp.bat ===> c:\program files\allied general
readme.txt  ===> c:\program files\allied general  (this can be renamed if it is
going to overwrite something, it's just directions, it has nothing to do with the
execution)
 

Running the New Campaign

As mentioned earlier, version 3.0 of the campaign is run by executing a batch file
(agcamp.bat) which MUST have been placed in the directory where allied general
resides on you machine, again this is usually c:\program files\allied general.  You
may  which to create a shortcut  and place a icon in the start up menu, but that is
up to you.

Run AGCAMP.BAT (this can be done by double clicking on it).  This WILL
OVERWRITE 22 AG scenario files  (GAME00x.SCN; where x goes from 1 to
22), the batch file will also OVERWRITE the SCENARIO.TDB file.

At this point you will be prompted with the question.
 

Will you be play the British in Western Europe  (y/n) ?

Choose an option ->
 

You should answer yes whether you are continuing a North African Campaign or
starting a Western European campaign from scratch.  If you are starting a North
African Campaign and aren't sure you should answer yes.  The answer to this
question affects the time limit for the Mareth scenario.  If you decide to do
something different than what you did when you answered the question, simply
stop playing AG (you can save and return to the sport where you left off) restart
the campaign batch file AGCAMP.BAT and answer the question again.

If you answered no to the British question you may skip to the next paragraph
paragraph that begins "In either case" (3 down).  If you answered yes you will be
given a second question about which path you will be taking, the question looks
like this.
 

How will you be playing as the British

A -- Continuation of North African Campaign
B -- Fresh Start

Choose an option ->
 

As beforre you shoudl answer based on what you indend to do.  This also affects
the Time Limit in Mareth and you can restart the batch file (before starting the
Mareth Scenario) if you change you mind (agaign you can save the current
scenario and go back to it).

In either case you will be then asked if you wish to use SSI's origional version of
the equipment file or my modified one that improves play balance.  A description
of the changes and their consequences is included near the end of this file. If you
choose to use my new one, the original  PANZEQUP.EQP file will also  be
OVERWRITTEN (it will be restored later, provided you did required backup).

After you answer the equipment file question a message will come up that reads
 

Modified AG Campaign Version 3.0
Bill Haering -- May 12, 1996

starting AG
when done running AG
press any key to continue  ...
 

at this point you should wait and Allied General will soon start.  You play it
exacty as before except yu will be using modofied campaign.

The new campaigns are design to be played with the following axis settings (+2
prestige, 0 experience).   Because the experience of the axis troops has been
increased, the new units bought by the computer will have the same experience
that they would have in SSI's origonal version with experirnce set to +1.  This is
because new units are created at the experience that corresponds to the average
level for all starting troops.  As a result, the start troops are (on average) of the
same quality as the new purchases.  As a result, the initial axis units will be much
tougher than hey were in the original SSI campaign. If you find the campaign too
easy (not likely) then you might want to up the axis experience.  Note that if you
do this his replacement airplanes will likely out class yours in most all scenarios.

After you play your  game you must go back to the window where the batch file
was executing and hit any  key.  The batch file will then RESTORE all the
ORIGINAL FILES using the files you  stored in the two BAK sub-directories.
So when the batch file has completed running  you can run the original SSI
version just as you always did.  When you finish playing AG you must hit return
in the window where the batch file was running (this restored the origional SSI
files).

You can save as normal when playing the new campaign, but when loading these
games  back into AG you should have started the game by running
AGCAMP.BAT.  While  the saved games will technically work with mine or the
SSI original scenarios, they will  only make sense to play with the appropriate
version.