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Installation |
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These files are new descriptions for the first
22 scenarios (game00x.scn, where x
goes from 1 to 22) that make up the
North African and Western European
Campaigns, the file that determines the
win/loss prestige and the campaign path
(scenario.tdb), and (at your option) the
equipment file (panzequp.eqp). YOU
MUST BACKUP your original files before
running the new campaign. Create a
sub-sub-directory (in windows that means a folder)
BAK (of the SCENARIO
sub-directory) and copy all the original .scn
files there (game001.scn through
game039). Then you simply copy
the 24 new .scn files (there are different
version of Mareth Line depending on the campaign
path) game0xx.scn (where
xx = 55,56 and 61-82) into the SCENARIO sub-directory.
When the batch file
AGCAMP.BAT (this file must be placed in the directory
where AG is installed,
typically c:\program files\allied general) is
run these new files will overwrite the
files game001.scn through game022.
When you are done running AG, the batch
file will return these files to the original
SSI file versions using the files you put
in the BAK sub- directory. YOU MUST
ALSO BACKUP your original
SCENARIO.TBD and PANZEQUP.EQP files which
is in your DATA sub-
directory (again in the directory where
AG is installed). Create a BAK sub-sub-
directory and copy the two original files
into it. The SCENARIO.TBD file will
be overwritten when you execute the batch file,
and if you choose the option of
using my modified equipment file, the equipment
file will also be overwritten. In
any event, the original files can be restored
(by the batch file) when you finish.
Thus, when you are done running AG using the
batch file, there will be no
changes necessary to run SSI's original version.
You would just run it like you
always did.
A description of my modified equipment file is
included at the end of this file. It
can also be use with the original SSI version
of AG, more details on that can be
found below.
To recap you will be creating two new sub directories
that will be named
something like
c:\program files\allied general\scenario\bak
and
c:\program files\allied general\data\bak
and you must place copies of the original .scn
files into ...\scenario\bak
place a copy of the original panzequp.eqp file
into ...\data\bak
and place a copy of the original scenario.tdb
file into ...\data\bak
NOTE ** It has been assumed that allied
general was installed into the directory
c:\program files\allied general. If this
is not the case, you CAN still use the new
campaign, but the name of the new directories
will be different.
The files in this new campaign should be placed in the following directories.
game0xx.scn (xx = 55,56 & 61-82) ===>
c:\program files\allied general\scenario
agmod.eqp ===> c:\program files\allied
general\data
agmodscn.tdb ===> c:\program files\allied general\data
agcamp.bat ===> c:\program files\allied general
readme.txt ===> c:\program files\allied
general (this can be renamed if it is
going to overwrite something, it's just directions,
it has nothing to do with the
execution)
Running the New Campaign
As mentioned earlier, version 3.0 of the campaign
is run by executing a batch file
(agcamp.bat) which MUST have been placed in the
directory where allied general
resides on you machine, again this is usually
c:\program files\allied general. You
may which to create a shortcut and
place a icon in the start up menu, but that is
up to you.
Run AGCAMP.BAT (this can be done by double clicking
on it). This WILL
OVERWRITE 22 AG scenario files (GAME00x.SCN;
where x goes from 1 to
22), the batch file will also OVERWRITE the SCENARIO.TDB
file.
At this point you will be prompted with the question.
Will you be play the British in Western Europe (y/n) ?
Choose an option ->
You should answer yes whether you are continuing
a North African Campaign or
starting a Western European campaign from scratch.
If you are starting a North
African Campaign and aren't sure you should answer
yes. The answer to this
question affects the time limit for the Mareth
scenario. If you decide to do
something different than what you did when you
answered the question, simply
stop playing AG (you can save and return to the
sport where you left off) restart
the campaign batch file AGCAMP.BAT and answer
the question again.
If you answered no to the British question you
may skip to the next paragraph
paragraph that begins "In either case" (3 down).
If you answered yes you will be
given a second question about which path you
will be taking, the question looks
like this.
How will you be playing as the British
A -- Continuation of North African Campaign
B -- Fresh Start
Choose an option ->
As beforre you shoudl answer based on what you
indend to do. This also affects
the Time Limit in Mareth and you can restart
the batch file (before starting the
Mareth Scenario) if you change you mind (agaign
you can save the current
scenario and go back to it).
In either case you will be then asked if you wish
to use SSI's origional version of
the equipment file or my modified one that improves
play balance. A description
of the changes and their consequences is included
near the end of this file. If you
choose to use my new one, the original
PANZEQUP.EQP file will also be
OVERWRITTEN (it will be restored later, provided
you did required backup).
After you answer the equipment file question a
message will come up that reads
Modified AG Campaign Version 3.0
Bill Haering -- May 12, 1996
starting AG
when done running AG
press any key to continue ...
at this point you should wait and Allied General
will soon start. You play it
exacty as before except yu will be using modofied
campaign.
The new campaigns are design to be played with
the following axis settings (+2
prestige, 0 experience). Because
the experience of the axis troops has been
increased, the new units bought by the computer
will have the same experience
that they would have in SSI's origonal version
with experirnce set to +1. This is
because new units are created at the experience
that corresponds to the average
level for all starting troops. As a result,
the start troops are (on average) of the
same quality as the new purchases. As a
result, the initial axis units will be much
tougher than hey were in the original SSI campaign.
If you find the campaign too
easy (not likely) then you might want to up the
axis experience. Note that if you
do this his replacement airplanes will likely
out class yours in most all scenarios.
After you play your game you must go back
to the window where the batch file
was executing and hit any key. The
batch file will then RESTORE all the
ORIGINAL FILES using the files you stored
in the two BAK sub-directories.
So when the batch file has completed running
you can run the original SSI
version just as you always did. When you
finish playing AG you must hit return
in the window where the batch file was running
(this restored the origional SSI
files).
You can save as normal when playing the new campaign,
but when loading these
games back into AG you should have started
the game by running
AGCAMP.BAT. While the saved games
will technically work with mine or the
SSI original scenarios, they will only
make sense to play with the appropriate
version.