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As for these
screenshots, the answer is more obvious, check out the sand where Lara is standing
on. The one on the right has more details on the amount of sands than the left screenshot.
The pillars in the background is also different.
These Screenshots are taken on my 3DNow! And Voodoo3 3000 system. Yes, you
don't have to get expensive AGP cards like GeForce 256 and G400 to get such awesome
graphics. As for now, 16-bit colors is still the way to go but for all you 32 bit graphic
thirsty monsters (I am one of them cause I have seen the difference on TR2 & 3 on 16
and 32 bit colors, are quite refreshing) Matrox's G400 should be cool enough as nobody
does Bump mapping better than them (EMBM) but maybe the framerates is not as good tough.
Check out next week for detail of the gameplay.
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