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DiskWars League Page
These are the current League play restrictions and updates:

From FFG:
Update 02/01/01: As we promised, here is the list of Restricted and Limited Disks. League Armies may not include more than two copies of a Restricted Disk or more than four copies of a Limited Disk. Note that these restrictions apply to League play only.

Restricted
Urotok Warrior
Royal Jester
Uhk'set Wasp
Char'gr Monkey
Zocchi Dragon
Fairy Swarm
Limited
Stalwarts
Legion of Bones
Swamp Behemoth

From FFG:
Update 12/20/00:
Rules of Play
Assembling an Army (p.2.3)
Armies played in League Events may not include the following:
The "familiar" disk
The "doppleganger" disk
More than two spell disks of one spell type
More than four copies of a disk with an army point cost of more than 4. [rescinded in 02/01/01 update]

Sacrifice (p2.13)
If a disk is sacrificed, it may not be brought back into play through any means (even if it has the reanimate skill).

Plague (Waiquar's Path Rules)
Plague counters represent a number of foul elements that can destroy even the most powerful of creatures.  Immediately before the remove counters segment (but after the combat segment), a disk with at least one plague counter on it receives one wound for each plague counter on it.  If this wound kills the disk, both the disk and the plague counter are removed from play.  No one receives credit for the dead disk.

During the remove counters segment, if a disk still has a plague counter on it, the controller of that disk must move the plague counter to a disk within 6".  If a disk has multiple plague counters on it, its controller may place them on multiple disks within 6".  If there are no other disks within 6" remove that plague counter from play.

If a disk with a plague counter on it is killed during the activation, missile, or combat segments, its plague counter is removed from play.  (Note that disks that are immune to other disk's SA may not have a plague counter placed on them as a result of another disk's SA, but may receive a plague counter during the remove counters segment as described above.

Disk errata and Clarifications

Archers of Malpani Flame
Disk Text: Missile:arrow(1).  If an archer's arrow hits it's nominated target when first fired, place one arrow on all disks within 6" of the target.  
Clarification: Even if the Archers fire multiple arrows, and multiple arrows hit the target, place only one arrow on each disk within 6" of the target.

Doppleganger
Disk Text: SA:A to use the SA of any one disk within 6" as if it were the doppleganger's SA.
Clarification: the doppleganger may use it's SA to mimic a transforming disks SA, thus transforming the doppleganger into another disk.  However, the doppleganger is removed from the playing area in the process, and thus cannot transform back.

Ja'Tak Hurler
Disk Text: Missile:Bolt(1).  If a bolt fired by hurler hits the target disk, hurler may immediately fire again, at a different target.  Hurler may not fire at the same disk more than once per round.
Clarification: If sure aim is cast upon the hurler, the hurler will automatically hit only its first target.  Sure aim has no effect on subsequent targets.

Wastelands Charger
Disk Text: Disks attacked by charger immediately receive a wound.
Clarification: If the charger activates to attack and enemy disk, that disk receives a wound immediately upon being pinned by the charger.  If the charger attacks two or more disks simultaneously, each of the disks it attacks receives a wound.

Vassok River Dragon
Disk Text: When river dragon is placed as reinforcement, you may place up to three extra dragons from your reinforcement stack on (pinning) river dragon.  During subsequent reinforcement segments, you may place one dragon from your reinforcement stack with a diameter smaller than river dragon on (pinning) river dragon.
Clarification: If, when you place the river dragon as a reinforcement, you place another river dragon on the first river dragon, you may not bring any additional dragons into play atop the second river dragon (because it was not placed as a reinforcement).

Ykhizdal, Master Archer
Disk Text: Missile:arrow(1).  Every time he hits the targeted disk with at least one arrow, he may immediately shoot another arrow at the target.
Clarification: If sure aim is cast upon Ykhizdal, Ykhizdal will hit his single target with every arrow until the target is killed.  Note that sure aim only works on a single target, even if there are other disks close enough that the missile could overlap another disk in addition to the target.

From FFG:
Update 09/27/00:
Rules of Play
Reanimate (2.9)
If a disk with the reanimate skill is killed while being controlled by an opponent (via a resurrect spell for example), it is placed at the bottom of the reinforcement stack of its original controller.

Attack (p.2.13)
It is not considered an "attack" if a disk moves and ends its movement pinning an enemy disk, but did not activate to move.  For example, a disk may be caused to move by another disk's SA (such as the mentalist), or it may be allowed to move as part of its own SA (like Danhyld Ironback).  Similarly, if a disk activates to ambush an enemy disk, this is not considered an attack.

Firing Missiles (p.2.6)
Some disks and spells allow you to "place" missiles on other disks.  When a missile is placed on a disk, it is treated the same as if the missile had been dropped there by an enemy archer.  If the disk you are placing the missile on is close enough to another disk, you may place the missile so that (it) touches both disks.  Disks that have the text "immune to damage from missiles", or are otherwise immune to missiles may have missiles placed on them, but receive no damage from the missiles.
{Note that this seems to be contradicted in the subsequent ruling on Ykhizdal, Master Archer}

Instant Blow (p.2.13)
If a disk receives instant blows from two or more disks simultaneously (from two soul leeches during the combat segment, for example), those instant blows are not combined.  

Spell: Alternation (p.2.14)
This spell may be cast on disks with attack or defense values of "-".

Disk errata and clarifications

Royal Jester
Disk Text: enemy disks within 6" may not A to attack except to attack jester.  May A while pinned.  SA: A to place jester on your staging area.
Errata: The Royal Jester's disk now includes the phrase, "Friendly disks may never pin jester".
Clarification: An enemy disk may A to move if more than 6" from a jester, then attack a disk within 6" of the jester.  If an enemy disk is within 6" of two or more jesters, it may A to attack any of the jesters within 6".  An enemy disk within 6" may A to attack the jester and another disk simultaneously (if they are close enough together for this to be possible).  Friendly disks may not end their movement pinning the jester, nor may they be placed or moved onto the jester through spells or other disk's special abilities.

Master of Bones
Disk Text: During the reinforcement segment, you may place reinforcement disks with the reanimate skill on an unpinned master.
Clarification: you may place any number of reanimate reinforcement disks on a master, as long as the master is unpinned at the beginning of the reinforcement segment, and all the reinforcement disks are touching (pinning) the master.

Lathari Monster-Hunter
Disk Text: If pinning an enemy disk with the reanimate skill, that disk is instantly destroyed and removed from play.
Clarification: Disks instantly destroyed by the monster-hunter are removed from play (as if they didn't have the reanimate skill) and may not be brought back into play through any means (such (as) the resurrect spell).

Yggraal the Ancient
Disk Text: Level three spellcaster.  If Yggraal A to cast a spell, place two A markers (instead of one) on Yggraal.  Only one A marker is removed during the remove counters segment.
Clarification: During the remove counters segment, only one activation marker is removed from Yggraal, regardless of whether Yggraal cast a spell or not.

Update 07/26/00

Rules of Play

Rage (Wastelands Rules)
A disk with the rage skill is dangerously full of energy.  If such a disk neither moves a minimum of 6" from its starting point at the beginning of the round, not activates to attack, it receives a wound at the beginning of the combat segment.

Spell: Twister (p.1.9)
Target one unpinned and UA enemy disk within 12" of spellcaster.  Choose up to three other unpinned, UA enemy disks within 6" of the target.  The target and chosen disks are now dropped (like missiles) anywhere within 12" of the target's original position from a height of 18".  If a dropped disk lands in an illegal position (such as in a lake terrain), the disk is redropped.

Disk Errata and Clarifications

The Wastelands

Alchemist
Disk Text: Missile: Explosive Elixir 1.  (Range 12").  All disks within 6" of dropped Elixir receive an Instant Blow (3).

Clarification: Because the alchemist is an archer, it must have an enemy target at which to fire its missile.  All disks within 6" of the dropped elixir counter receive the instant blow (3), regardless of whether or not the counter landed on the target disk.  Disks immune to missiles are immune to damage from the elixir's instant blow.  The instant blow damage is applied at the end of the missile segment, simultaneous with all missile damage.  However, the damage from the instant blow is not added to any missile damage the enemy may also receive at this time.  Example: An explosive elixir lands within 6" of two disks, one with 3T and one with 4T.  At the end of the segment, the disk with 4T has an arrow on it, giving it two missile damage.  Because the instant blow is not added to missile damage, only the 3T disk is destroyed and immediately removed from play.

Viper Legion
Disk Text: Missile: Arrow (2).  If both arrows strike the target, it is instantly destroyed (even if it is immune to missiles).

Clarification: Both arrows must hit the target when first fired by the viper legion (and not re-dropped on the target or placed on another disk due to spells or other disks).  If the viper legion fires more than two arrows, the target is instantly destroyed if any two of those arrows strike the target.  Note that the viper legion, like all archer disks, can only nominate one target apiece.  Also note that if both arrows hit a target hrothgar wing disk, the hrothgar wing is destroyed, then the two arrows may be placed on another disk (which is not instantly destroyed).

Update 06/20/00

Rules of Play

Instant Blow (p.2.13)
Combat damage is only applied during the combat segment.  All combat damage is cumulative during the combat segment.  Therefore, if a disk receives an instant blow during the combat segment, the damage from the instant blow is added to any combat damage the disk has already received, but not to any subsequent damage it takes later in the segment.  Example: A godstone drake (6T) is attacking a helspanth's brood (5D, 2T).  The drake kills the brood and receives 5 defensive damage.  When the brood dies, it gives the drake an instant blow (4), which is added to the 5 damage the drake has already received.  The drake thus receives a total of 9 damage, exceeding its toughness and killing it.  (Note: This is not a change in the rules, but merely a clarification.)

Burrow (p2.13)
When a disk burrows a legal target disk, it may be placed so that it is beneath (touching) other disks in addition to the target.

Immune (p2.13)
Disks that are immune to spells may still be affected by spells (such as "convert" or "resurrect") when they are not in play.

Rage (Wastelands Rules)
A disk with the rage skill is dangerously full of energy.  If such a disk does not move a minimum of 6" from its starting point at the beginning of the round, it receives a wound at the beginning of the combat segment.  {note that this was later modified to allow the disk to activate to attack as an alternate to the movement}

Disk Errata and Clarifications

The Wastelands

Bats
Disk Text: SA: A to force one friendly, UA and unpinned vampire anywhere in play (or your reinforcement stack) to ambush bats.  Vampire is not A.

Clarification: The text refers to any "vampire" type disk, i.e., any disk with the word "Vampire" in its name.

Bishop of Utaauo
Errata: The word "Tolvain" now reads "Bishop".

Brother Dalmu
Disk Text: If casting a spell with a range, that range is doubled.

Clarification: "Range" includes range from caster to target (as in "speed"), the area of effect (as in "zip"), and the distance from the table (as in "rain of steel").  If dalmu casts a spell that has a distance in its description, that distance is doubled.

Doppleganger
Disk Text: SA: A to use the SA of any one disk within 6" as if it were the doppleganger's SA.

Clarification: The text of some SA refer to the disk itself.  For example, spellsingers have the SA: A to force any spellcaster within 12" to instantly ambush spellsingers.  Any references ot the disk in the SA refer to the doppleganger instead.  For example, if a doppleganger activates to use the spellsinger's SA, a spellcaster within 12" of the doppleganger would ambush the doppleganger.  Furthermore, a doppleganger cannot use a dwarven blacksmith's SA to give a bonus to a disk that has already received a bonus from a dwarven blacksmith (or a doppleganger using a dwarven blacksmith's SA).

Dwarven Slaves
Disk Text: If, at any time, slaves are not within 6" of a friendly non-slave disk, control of slaves is transferred to the opponent whose disk is closest to slaves.

Clarification: If the dwarven slaves are not within 6" of any non-slave disks, then no one controls them.  The first player whose non-slave disk is within 6" of the dwarven slaves takes control of the dwarven slaves at that time.

Helspanth's Brood
Disk Text: If brood is killed, all disks within 3" receive an instant blow (4).

Clarification: If brood is killed in a scenario in which army points' worth of kills are relevant, the brood's player gets the points for any enemy disks killed by the instant blow.  No one gets the points for any friendly disks killed by the instant blow.

K'Toraz the Great
Clarification: K'Toraz the Great has no army point cost beyond that of K'Toraz the Small.  That is, it costs a player 9 army points to include K'Toraz the Small in his army, but no points to include K'Toraz the Great.  If K'Toraz the Great is killed in a scenario in which army points' worth of kills are counted, K'Toraz the Great is worth 9 army points.

Legion of Bones
Disk Text: If Oorlian, King of Skeletons, is in play, Legion receives +2 AT, D, and T.  If Oorlian is not in play, Legion is instantly destroyed.

Clarification: Oorlian is only in play when actually on the table.  Oorlian is not in play if in a reinforcement stack or has been killed.

Lucina the Pious
Errata: Text now reads, "SA: If within 6" of an enemy spellcaster, sacrifice Lucera to place A markers on all disks of that enemy."

Sir Danyr
Disk Text: If within 6" of Beowyn or Danyr, Danyr receives +2T during combat.

Errata: Text now reads, "If within 6" of Beowyn or Corwyn, Danyr receives +2T during combat."

Soul Leech
Disk Text: If a disk touching soul leech receives a wound, the wound is always given to soul leech instead.  If soul leech dies, it gives an instant blow (10) to all disks within 6".

Clarification: If soul leech is killed in a scenario in which army points' worth of kills are relevant, the leech's player gets the points for any enemy disks killed by the instant blow.  No one gets the points for any friendly disks killed by the instant blow.

Viper Legion
Disk Text: Missile: Arrow (2).  If both arrows strike the target, it is instantly destroyed (even if it is immune to missiles).

Clarification: Both arrows must hit the target when first fired by the viper legion (and not re-dropped or placed on the target due to spells or other disks).  If the viper legion fires more than two arrows, the target is instantly  destroyed if any two of those arrows strike the target.  Note tha the viper legion, like all archer disks, can only nominate one target apiece.

Update 04/18/00

Rules of Play

Modifiers (p2.9)
All modifiers are cumulative, unless otherwise specified by the disk text.  However, modifiers that replace a disk's basic values are applied after all other modifiers.  For example, you may activate a dwarven blacksmith to give dunwarr regiment +3 defense (raising it from 2 to 5), but if the dunwarr regiment is being attacked by a dark sucker, the regiment's total defense is zero.  Note that if a disk has a basic value of "-" it cannot be modified.

First Blow (p2.9)
If a disk with first blow is attacking in a combined attack with another disk with first blow, they may both attack using first blow skill, but may not combine their attack with any disks that do not have first blow.

Spell: Resurrect (p2.16)
Place the resurrected disk touching (pinning) the spellcaster.

Disk Errata and Clarifications

Master List

Aggra the Hag (p3.1)
Clarification: When Aggra uses her SA, the resurrected disk is activated and placed in the center of Aggra's former location.

Mentalist (p3.4)
Disk Text: SA:A to force one UA disk within 12" to flip 2 steps in a direction of your choice.

Clarification: Mentalist may not use this SA on a pinned disk.

Scout (p3.5)
Clarification: Scout does not extend the range of friendly archers by 6".

Disk Errata and Clarification Master List

Note that a number of disks had their text changed between the first printing and the revised edition.  This list does not include those changes.

Aggra the Hag
Errata: Aggra the Hag is still a level I spellcaster.  (It is misprinted as a level II spellcaster in revised).

Aipham the Farseeker
Disk Text: Immune to spells.

Clarification: Aipham may be the target of spells, but is not affected by them.

Alchemist Apprentice
Disk Text: SA: Activate the apprentice to use its SA only if you used one of your other two activations during your turn (in the activation segment) to cast the level I spell.

Blood Spider
Disk Text: If Blood Spider is attacking a wounded disk during combat, that disk is always killed after the combat.

Clarification: Note that "wounded disk" means a disk with multiple wound capactity that has received at least one wound prior to the current combat segment.  Also, the blood spider needs only to be attacking at some point during the combat segment; even if the spider is killed during combat, its attribute is still in effect.

Brother Trannyre
Disk Text: SA: If an enemy spellcaster is within 6", A to steal one random spell from that enemy's spellbook.

Clarification: The stolen spell is placed in your spellbook and may be used normally.

Crimson Eagle of Anamont
Disk Text: May only be pinned by flying disks.  May move if a non-flying disk is on top of it.

Clarification: If pinned by a non-flying disk, the eagle may still activate normally, as if it were not pinned.

Damlo Hammerfist
Disk Text: Is never affected by spells or missiles.

Clarification: Damlo may be the target of , and struck by, spells and missiles, but is immune to missiles and spells (i.e., takes no damage from missiles and is not affected by spells).

Daughters of the Dawn
Disk Text: Daughters are not affected by friendly fire.  Immune to all spells.

Clarification: The daughters are immune to missiles fired by friendly archers.  That is, they may be struck by missiles fired by friendly archers, but take no damage from them.  They are immune to spells.  That is, they may be the target by spells, but are not affected by them.

Dragonling
Errata: Dragonling's movement is still 9.  (It is mis-printed as 5 on some revised flats.)

Drallus Worm
Disk Text: If any enemy disk is within 6", owner must, at the first opportunity, A worm to ambush such enemy disk.

Clarification: During the activation segment, when it is your turn to activate three disks, first measure to see if there are any enemy disks within 6" of your drallus worm.  If there are, you must use your first activation to activate the worm to ambush that enemy disk.

Dryad
Disk Text: If dryad is on top of an enemy disk, there is no battle.  Rather, the enemy disk is pinned until dryad is killed or moves away.

Clarification: During the combat segment, dryad is immune to damage from any enemy disk that it is attacking.  Likewise, any enemy disk that the dryad is attacking is immune to damage from the dryad.

Dunwarr Regiment
Disk Text: Immune to damage from Missiles.

Clarification: The Dunwarr Regiment is immune to missiles.  That is, it may be the target of, and struck by, missiles, but takes no damage from them.

Dwarven Blacksmith
Disk Text: SA: A to give one disk (not affected by another blacksmith) within 6" +3 in either AT, D, or T.

Clarification: The Dwarven Blacksmith may give itself this modifier as well.

Dwarven Miners
Disk Text: SA: Activate to take one friendly disk within 6" of miner, and place it so that it touches another miner anywhere in play.

Clarification: Though the miner causes another disk to burrow, it does not give that disk the burrow attribute.

Errata: The text of the Dwarven Miners now reads, "SA: A to cause an unpinned, UA friendly disk within 6" to burrow any other miner in play."

Elven Rangers
Disk Text: Cannot take damage from missiles.  As a reinforcement, Rangers may be played on staging area, or on any other elven ranger in play.

Clarification: Elven Rangers are immune to missiles.  That is, it amy be the target of, and struck by, missiles, but takes no damage form them.  When you bring an elven rangers disk into play from your reinforcement stack, you have the option of placing it on top of (and touching) any other elven ranger in play as if that disk were a staging area.

Elven Sniper
Disk Text: SA: A to fire three arrow counters during activation.

Clarification: If the elven sniper uses its SA, the damage carries over into the missile and combat segments (not unlike the fireball spell).  Note that the elven sniper does not have the missile skill and is therefore not an archer.

Fairy Swarm
Disk Text: Fairy Swarm can only take one wound per game round.  Can never be healed.

Clarification: Once the swarm receives a wound, it is immune to any further damage for the  remainder of the round.  Fairy Swarm may never have a wound removed by any means.

Familiar
Disk Text: If within 6" of spellcaster, A to give one FREE level I spell (from spell list) to be used this segment.

Clarification: The familiar's SA allows the player to bring into play a spell disk that was not originally part of his army.  The spell generated by the familiar's SA may be any level I spell in the rules.  This spell may only be cast by the spellcaster thatis within 6" of the familiar.  During your turn to activate three disks during the activation segment, if you activate the familiar to give a spellcaster a spell, you must use one of your two remaining activations to activate that spellcaster to cast the spell, or the spell is removed from play.

Errata: Familiar has an army cost of 11, not 4.

Firbolg
Disk Text: If Firbolg, at any time, is on top of a disk with T of 3 or less, that disk is instantly destroyed.

Clarification: Firbolg's attribute is in effect both when he activates to move and when he is moved by aspell or another disk.  The phrase "on top of" means "pinning".  When Firbolg touches another disk while moving, he must stop immediately (per normal movement rules), even if that disk is instantly destroyed.

Fire-Wyvern
Disk Text: Immune to fireballs.

Clarification: Fire-wyvern may be the target of, and struck by, firevall missiles and spells.  Neither fireball missiles nor fireball spells do damage to the Fire-wyvern.

Floating Head
Disk Text: Scrifice head at any time to place an activation marker on all disks within 6" of head.

Clarification: You may sacrifice floating head at any time during any segment of the round, even if it isn't your turn to activate three disks.

Ghost
Disk Text: Does not pin enemy or friendly disks.

Clarification: disks pinned by ghost may A as if they were not pinned.

Goblin Marauders
Disk Text: If two or more Marauders attack the same disk, they may divide any defensive damage among them.

Errata: The text of the Goblin Marauders now reads, "Any defensive damage applied to this marauder amy be split among this and other goblin marauders participating in the same attack."

Clarification: When marauders divide the defensive damage, their player may choose to apply the defender's defense value to the marauders in any combination (of whole numbers).  For example, if three marauders are attacking a disk with a D of 5, the marauder player may assign 2 damage to one marauder, 2 damage to the second, and 1 damage to the third.  As marauders have 3 Toughness, none of them are killed.
If the marauders attack a disk with the swashbuckler skill, the swashbuckler may apply its D to all attackers normally.  However, the  marauder player may still divide this damage between the marauders.  For example, three marauders attack a swashbuckler disk with a D of 4.  The defender applies its 4 D to all three marauders (enough to kill each of them, with their 3T).  The marauder player assigns all 12 (4+4+4) damage to one marauder, killing it, but leaving the others undamaged.
If the defending disk assigns its defensive damage to a non-marauder disk (that is attacking with the marauders in a combined attack), the marauders may not divide the damage.

Golem
Disk Text: Any spellcaster within 6" of a Golem may not activate to cast a spell.

Clarification: Note that spellcasters touching golem are considered to be within the 6" range of its attribute.

Gorzac Goblinflinger
Disk Text: SA: A to sacrifice one "Goblin" (any goblin-type) disk within 6" to give an enemy disk within 6" an instant blow (5).

Clarification: "Goblin-type" disks are any disks with the word "goblin" in their names.  Note that you may only sacrifice friendly goblin disks when using Gorzac's SA.

Great Roc
Disk Text: If Roc is in a mountain terrain it is immune to damage from missiles.

Clarification: In in a mountain terrain, the Great Roc is immune to missiles.  It may be the target of, and struck by missiles, but takes no damge from them.

Groman Beastrider
Disk Text: If in a mountain, beastrider may A to ambush an enemy disk within 12".

Clarification: If the beastrider is in a mountain terrain, it may A to ambush any enemy disk within 12".

Grovan of the Deep
Disk Text: Is never afected by spells or missiles.

Clarification: Grovan may be the target of, and struck by spells and missiles, but is immune to missiles and spells (i.e., takes no damage from missiles and is not affected by spells).

Heretic
Disk Text: All peasant disks within 12" of heretic receive +2 attack during combat.

Errata: The text of the heretic now reads, "all peasant disks within 12" of heretic (and not affected by another heretic) receive +2 AT during combat."

Iron Golem
Disk Text: No disk within 6" of iron golem may be the target of a spell.

Clarification: The iron golem itself cannot be the target of a spell.  However, the golem (and disks within 6" of it) may be affected by spells that do not target them specifically.  For example, they may be affected normally by the sap and fireball spells, which do not have targets.

King Fallidir
Disk Text: No disk may A to atack the king if a friendly disk is within 6" of the king.

Clarification: Note that friendly disks touching the king count as being within the 6" range of the king's attribute.

Kyalia Riwatani
Disk Text: SA: A to control one enemy factionless disk within 12" (as per a "control" spell).

Clarification: Note that while Kyalia's SA is "per the Control spell," it is not a spell.

Levitator
Errata: The text of the levitator now reads, "SA: A to make any disk within 12" 'Flying' for the remainder of this round."

Lothran Lion
Disk Text: If any enemy disk is within 6", owner must, at the first opportunity, A lion to ambush such enemy disk.

Clarification: During the activation segment, when it is your turn to activate three disks, first measure to see if there are any enemy disks within 6" of your lothran lion.  If there are, you must use your first activation to activate the lion to ambush that enemy disk.

Morgaine of Bellwayne
Disk Text: SA: activate to move a wound counter from a friendly disk within 6" to another friendly disk within 6".

Clarification: If, by using Morgaine's SA, you place a wound counter on a disk tht has no wound capacity or has only one wound capacity left, that disk is immediately killed.  

Pixies
Errata: Pixies have an army point cost of 9, not 4.

Ru Airglider
Disk Text: Airglider is instantly destroyed if it touches an enemy flying disk.

Clarification: Note that "touches" means the same as "is touching" as defined in the definitions.  Therefore, if the Airglider is ever pinning or being pinned by another flying disk, it is instantly destroyed.

Sanddancers
Disk Text: If three or more sanddancers are attacking one enemy disk, that disk receives one wound instantly (before combat).

Clarification: Immediately after the activation segment, byt before the combat segment begins, check to see if three or more sanddancers are attacking one disk.  If three or more sanddancers are attacking one disk, that disk receives a wound.  During the combat segment, that disk (if it is not destroyed by that wound) and the sanddancers resolve thier battle normally.  (The word "instantly" in the text is misleading.)

Sasquatch
Disk Text: SA: A to instantly place Sasquatch in any terrain disk within 12".

Clarification: Sasquatch can be placed in such a way that it is  both overlapping a terraing disk and another creature disk (similar to an ambush).  In this manner, sasquatch can effectively ambush another creature disk that is in a terrain disk within 12".  Sasquatch cannot be placed in such a way that it is beneath another creature disk.

Scavengers of Yxx
Disk Text: Immeidately before the missile segment ends, scavengers may take any missed arrows and/or bolts within 6" and fire these at one enemy target within 12".

Clarification: Note that bolts and arrows landing on disks that are immune to missiles have not missed, and therefore cannot be "fired" by scavengers.  Also note that the scavengers do not have the missile skill, and therefore are not archers.

Errata: The text of the scavengers now reads, "Immediately before the missile segment ends, unpinned, UA scavengers may take any missed arrows and/or bolts within 6" and fire these at one enemy target within 12".

Scout
Disk Text: Friendly Archers may fire +2 missiles at one target within 6" of an UA and unpinned scout.

Clarification: Note that the target, not the archer, is within 6" of scout.  Friendly archers must nominate a target before measuring the distance between the scout and the target.  Also, each scout gives +2 missiles for only one target per round.

Serpent of Vlleng
Disk Text: Cannot be damaged by missiles.

Clarification: Serpent of Vlleng can be the target of, and struck by missiles, but is immune to missiles (i.e., takes no damage from missiles.)

Siege Catapult
Disk Text: Catapult may never enter a terrain.

Clarification: Unless the scenario specifically calls for it, the staging area (i.e., where the catapult would be starting a scenario) is not considered terrain.  If the scenario calls for the staging area to be a terrain, then that scenario must determine the effects of terrain upon disks coming into play.  Also, the Catapult cannot be moved into a terrain by any other disks.

Sir Aragon the Brave
Disk Text: Sir Aragon can never be 'pinned', and may move even if another disk is on top of him.

Clarification: If pinned by another disk, Aragon may, if UA, still A normally, even though pinned.

Sister of Q'aro Fenn
Disk Text: If within 6" of another sister, sister receives +2 AT and T.

Clarification: This +2 bonus is non-cumulative.  The sisters receive the bonus if one or more other sisters are within 6".  For example, if three sisters are within 6" of each other, each sister only receives +2 AT and T.

Stalwarts
Errata: Stalwarts are champions, not neutral.

Standard Bearer
Disk Text: All knight units within 12" of standard bearer receive +1 attack, defense and toughness at all times.

Clarification: The standard bearer does not receive this bonus, as it is already calculated into its statistics.

Stone Dragon
Disk Text: Immune to Fireballs.

Clarification: Stone Dragon may be the target of, and struck by, fireball missiles.  It may also be struck by fireball spells.  Neither fireball missiles nor fireball spells do damage.

T'ann Assassin
Disk Text: Immune to all spells.

Clarification: Assassin may be the target of spells, but is not affected by any spell.

Thalos, Centaur Lord
Disk Text: All centaur disks within 12" receive +1 AT, D, T.

Clarification: Thalos does not receive the +1 modifier.

Tree Ent
Disk Text: Immune to damage from all missiles but fireballs.

Clarification: Tree Ent is immune to missiles except fireballs.  That is, it may be the target of, and struck by, non-fireball missiles, but takes no damage from them.  Tree Ent takes double damage from both spell and missile fireballs.

Uthuk Spearmen
Disk Text: SA: A to give an instant blow (3) to any enemy disk within 6".  This damage carries over until the end of this round's combat phase.

Clarification: The term "combat phase" refers to the combat segment.

Uthuk Yargrin
Disk Text: SA: A yargrin.  For the remainder of this round, all good and neutral disks within 6" of yargrin must A to attack yargrin or not activate at all.

Clarification: If a disk affected by the yargrin's SA cannot, for whatever reason, reach the yargrin's SA affects friendly neutral disks as well as enenmy disks, causing them to attack (and thereby pin) yargrin.  During the combat segment, however, friendly disks do not apply their attack values.

Vampire
Disk Text: Any disk touching vampire has -2T (minimum of 1).

Clarification: This attribute is cumulative.  If a disk is touching multiple vampires, its T is reduced by 2 for each vampire it is touching (to a minimum of 1T).

Varik Longbeard
Disk Text: All dwarves within 6" of Varik gain immunity from missiles and spells.

Clarification: Varik, and all dwarf disks within 6" of him, are immune to missiles and spells.  That is, they may be targets of, and struck by, missiles and spells, but take no damage from missiles and are not affeccted by spells.  Varik's attribute is not retro-active.  That is, if Varik moves into 6" of a dwarf being affected from a previously-cast spell, that spell remains in effect.

Wraith
Disk Text: May move over any disk(s).  Instantly place an A marker on any disk that touched wraith.

Clarification: Wraith does not have to stop its movement when it touches another disk.  Any disks it touches during its movement recieve an activation marker.  Disks pinning wraith are not subject to wraith's attribute (i.e., they do not receive an activation marker), and if UA, may A normally.

Zok Slavemaster
Disk Text: If Zok kills an enemy disk during combat, he may enslave it instead of killing it.  If Zok is killed, control of disks enslaved by Zok returns to the owner.

Clarification: If a disk with a wound counter is enslaved by Zok, it retains the wound while enslaved.  When one of Zok's slaves is killed in a scenario in which points' worth of kills are counted, no one gets the points for the kill, as the slave is no longer really a part of anyone's army.

Zolo Hexx
Disk Text: Zolo cannot be pinned by good disks.

Clarification: If Zolo is pinned by a disk of good alignment, he may still activate as if he were not pinned.