News
6.14.00        It's with mixed feelings that I must post this latest news.  I've enjoyed running Tribes Etc for over 6 months now, and I've had a real blast :)  I've enjoyed chatting with you and answering Tribes 2 questions, and gotten a thrill from keeping on top of the latest news...  (well, usually on top of them ;)

Well, this isn't exactly what you think it is ;)  Tribes Etc is winding down, but I'll be continuing to update from PlanetStarsiege as a staff member :D  All your favorite Tribes 2 information from Tribes Etc will be transferred over to PSS in some form or another, especially that contained in the Companion, and my door... err mailbox, will be as open as before :)  (You can still reach me at Strijder3@aol.com, or at strijder@planetstarsiege.com)   I'm really looking forward to the move, since I think it'll provide you with more timely Tribes 2 news updates, a cleaner interface, more space for files, less FTP problems, and even more opportunities for getting the inside information on Tribes 2. :)

Thanks for being such great friends and patrons, and I hope you'll join me over at PSS :)

P.S.  Moving the essential data may take a couple weeks.  Please bear with me/us as the data is moved.  All future news will be posted at PSS, but Tribes Etc will remain running in its current form indefinitely (but without updates).  I'll continue to update the Companion until it's content has been transferred over to PSS.


As my final bit of news here, here's a dozen Q&A's from Dave Georgeson :)
1)  Will we still see tides and ripples on the water?  Will ripples be cosmetic or affect visiblility and skipping disks?
Heh. No tides. Ripples yes. Skipping disks *might* happen. No guarantees. We're spending most of our time simulating water physics, weapon effect changes, and splash stuff.
2)  Recent screenshots show very clear water.  Will players be able to see outside the water from inside it?  Will the visibility decrease with depth?
Yes and yes.
3)  If smooth zooming will be included, will the scroll wheel on a mouse work with it?
Good idea. Not sure though.
4)  Will ground vehicles be shielded, or only t-grav vehicles?
Ground vehicles will have heavier shields than air vehicles.
5)  Will the targeting laser act much like Tribes 1's?  Will it be as visible to enemy players?
Yes and yes.
6)  Will "glass" or see-through sections be included in base walls?
Not currently. No reason we couldn't do it that way...we just didn't.
7)  Can players sport more than one tribe tag?  For instance, be a member of clan XYZ, and be a member of the DTM teamplay guild?
No. You can only be in one tribe at a time. Of course (and I am *not* recommending this) you could buy more than one account...
8)  We've heard that falls will deal much more damage... Will there be any way to jump out of a T-grav transport short of actually landing?  Maybe a counter-grav chute or something?
Falling damage is still being adjusted and will be similar to Tribes 1.
9) Will players receive less damage falling into water vs. falling onto the ground?
Yes.
10) Earlier, we heard that the hooks were being built in for remote control of ground vehicles.  Will this extend to air vehicles as well?  Will we see this feature in base (for guiding an empty vehicle back to base, for instance)?
No remote control vehicles are currently planned.
11) Will a cloaked person be visible to his own team?
Nope.
12)  Is there anything we, as a community (or as individuals), can do for the dev team?  We'd be glad to help in any way we can :)  (More beverages, snack food, grass-roots advertising, more thank-you notes, anything else you can think of?)
Lol. Nah. The beer that's been being sent is already slowing us down enough. *grins* Thanks for the offer though.
Thanks Dave, and hope everything's going well as you approach Alpha :)

6.02.00        Had a bit of a gap in the news, since not much happened the last week or so.

  The Tribes 2 Companion has been updated with the correct description of the MPB (the mobile base), a new Armors page, and the completed Sources page (60+ sources with descriptions and links).  Finally, I spent the last week teaching myself how to use Dreamweaver3, and I've converted the Companion over.  Should be quicker loading and have real frames now ;)

  Got an e-mail from Dave Georgeson regarding the Goliath MPB mobile base.  The description he posted in the Tribesplayers BB is the correct one :)

  Actiontrip posted a Tribes 2 preview.  Very upbeat :)
People from Dynamix are bragging about the completely new graphics engine in Tribes 2 that adds so much more to the game's pivotal background settings --- the wide-open spaces. It does so by dishing massive mountain peaks, treacherous canyons, deep water, and realistic weather effects (including wind, rain, snow, fog and even lighting strikes) in all their 3D goodness
Unfortunately, no new details.

  GameSlice added a very nice Q&A with Dave Georgeson, along with 6 new shots.  Here's 2 interesting clips:
What type of economics system will be in place to keep the focus of the game from becoming only about having these powerful vehicles?
Dave: It's all a big balance game once we hit Alpha. For instance…aerial vehicles can be shot down with guided rockets once lock-on has been achieved. Of course, that makes vehicles fairly easy to kill, so we have to develop a flare system that allows the vehicle to fool the rockets and avoid certain destruction. And we added a tailgunner position to assist in keeping those pesky scouts off a bomber or transport's tail. Vehicles will definitely be suplementary to suits. The vehicles have more armor and more firepower, but they are FAR less maneuverable and can be destroyed by well coordinated jumpjetting fireteams. All-in-all, it shouldn't be a big issue for us to balance.
...
GameSlice: One of the neat features Tribes 2 will have is a translation module for different languages. So, for example, if Bill in Kentucky sends a communication that he is guarding the base, Zdravko over in the Ukraine will be able to read the message in his native tongue. Can you tell us more about your efforts to make Tribes 2 borderless?
Dave: Well…we probably won't ship with Ukrainian translations, but the major languages that we'll have localized will be available like this.


5.26.00          The official Tribes 2 site, Tribes2.com, opened yesterday :D  Check it out for great new screenshots, weapon descriptions, vehicle descriptions, and quite a few new armors.  Very nice site, especially the bunch of great Tribes 2 fiction threads... :) just be forewarned that some don't quite follow the lack of gibbage in the game.

  Here's a clip from Dave Georgeson on the TPBB regarding the Tribes Universe threads:
The idea with the story web is that each person may take different paths through the story and take away different impressions of the characters, thus making it a unique experience for each person.

  In related news, the Companion has already been updated with the new information.

  Dave Georgeson confirmed the Fall release date stated in a couple E3 previews in this Tribesplayers thread.

  Noticed over on PSS that Duck's Lair has added a Tribes 2 section, with an overview, modes of play, weapons, and a screenshot slideshow.  I believe most of it comes from the Tribes2.com site, but it's a nice start :)

  E-mail received from M'haddy:
   After several hours of resizing the small res. armours on Tribes2.com, cleaning up the resized images, saving, updating and making them look reasonably nice finally, FINALLY I've completed the Tribes 2 Armor page on the Junkyard (with the ones that have been released)!  All armours that have been released are posted up thumb-nailed and you have 1028*960, 800*747 and 640*598 res. images to chose from.  I hope you enjoy them as much as I spent slaving over them!
- The Junkyard, http://www.maddogstudios.com/junkyard

  Thanks to Tribes2Players, who noticed that Tribesplayers has 2 new Tribes 2 pics :)



5.24.00          High winds knocked my power down for most of the evening, so I'll have to delay the news updates to tomorrow.  Updated Tribes 2 Companion though, with new vehicle descriptions :)  Thank you, Technetium :)

5.23.00          Well, it's finally here...  After 2 months of researching through 64+ previews, interviews, and features, prolonged by constant updates and changes, I've finally finished compiling the Tribes 2 Companion. :)  It's an exhaustive, yet concise preview of Tribes 2, containing every feature and tidbit that I've found from reliable sources or had confirmed by the Dev Team.  As long as Tribes 2 is in development, I'll continually update the Companion to give you the best description of Tribes 2 available anywhere.  So without further ado, here's the link.  Enjoy :D

  I've been polishing up the Companion in all my spare time (outside of my new job) the last couple days, so I apologize for the lack of news updates.  Hopefully, everything should be back to normal tomorrow night :)

5.20.00          Been busy working on a new feature the last couple days, as well as starting a new job, so I apologize for the lack of updates.  The feature should be published late Monday, if everything goes well.  I think you'll enjoy it :)  It will replace the polls section, since I haven't been able to give timely updates on them lately.

  PC-Arena has posted a bunch of T2 shots.  Unfortunately, there are only 2 new ones, but they're still worth checking out.  Thanks to Tribes2Players, where I saw the clip.

  Tribes2Players has news of a bunch of Tribes 2 polls :)  Get off your duffs and go vote ;)  Unfortunately, since I'm replacing the polls section within a day or two, I'm not going to be able to keep you updated on them outside of the regular news section.

  Gamespy is hosting a preview by Rifter (from PlanetStarsiege).  Highlights include rockets, vehicles, E3 description, map editor, and the script debugger.  Thanks to PSS for the update.

  While looking at the preview, I noticed GameSpy has announced their best of E3.  Guess which title wins Best Online Game? ;)  Includes a short description.

  Games Weekly has a preview up, featuring a very, very nice bit of Tribes 2 fiction, along with descriptions of vehicles, weapons, map editor, and brief descriptions of one or two scripting and modding features.  There's also one new screenshot at the bottom of the page, but not much new.

  IGN posted a nice preview of T2.  Nothing really new, but nice reading anyway.  Medium lenght, covering E3, rocket launcher, vehicles, cloaking, and the compass.  Hints of another upcoming Motley Crue interview (see the news for May 11 for another interview).

  From Avatar at the TribesPlayers BB, here's Dave Georgeson's replies to various questions about the gameplay movie:
Glad y'all like it. Ask questions if you have them.
There are obvious errors in the video (no textures on the disc launcher, etc.) and the game looks way better now than it did when the AVI was made. We'll get a better one made soon.
-- Dave.
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A few random answers:
Current min spec is still changing. When we were getting ready for E3 we had some major frame rate issues. We benchmarked the code and we found 5-6 major places we could easily improve the code. That hasn't happened yet. I'll be able to tell min spec more easily after that. Marketing is saying min spec of PII 300 right now...BUT...that's a number made up out of thin air so take it with a grain of salt.
The "pipe with the green light" you mentioned above is the new blaster. We all think it needs some work still.
Expect to see more game-specific info on the HUD (as an option). We need to make the game types more intuitive and fun so that people don't just play CTF all the time. (I mean...if we're gonna take the time to make different game types, we should make them easy to play...right?)
Scourge mentioned that the weapons didn't seem to do much damage in the video. heh. That was due to a bug at the time where direct impacts didn't do any damage...only splash damage hurt anyone. That was fixed before E3 though (as anyone that was there can attest to).
And to those of you concerned about SpecFX...don't be. There will probably be many changes before release. That's one area where featuritis is actually permitted...
-- Dave.
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Yes...we know approximately when Beta should occur. No...we're not announcing it because we might be wrong. When we get to Alpha we will announce Beta plans.
We're talking about having two HUD colors to alternate between so that you can change to an appropriate color between worlds. The two colors so far seem to be a Teal/Blue and an Orange. The orange works well on ice missions and lush worlds, while the teal seems to work well elsewhere.
Yes. HUDs should be customizable. We'll probably put a lot of information on the screen by default and then let you turn stuff off if you don't want it. That way everyone gets access to it initially and can "turn down the volume" on info if they feel they don't need it.
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"Spinning the scouts" is currently accomplished by whipping the mouse around at the same time that you hit reverse thrust. Then, once you achieve your desired new direction, hit jet assist to power back up to speed.
That, plus the ability to loop and fly inverted are my favorite new moves when flying scouts.
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Joystick control will be possible. I like the idea about using keys to intentionally roll left/right. We'll see. Currently, the only way to fly inverted is to pull off a loop and end up upside down. Very fun, but not always convenient.
*imagines a heavy transport rolling left so all the heavies in the seats can deliver an efficient broadside at a target*
Heh. I like it.
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Answering a slew of questions in no particular order:
1) Flight modelling will NOT be realistic. We're going for fun flight models. Not Jane's Guide to Tribes. Sorry, man...but we'll be doing something more arcady than you sound like you want. Don't worry though...it will be light years beyond T1.
2) There will be flight instrumentation. Probably on a translucent screen of some sort that is part of the dash. Not sure which items yet, but airspeed, vehicle damage, and altimeter are likely.
3) A *****in' Betty voice would be cool. See what we can do.
4) Ammo on vehicles is planned. Probably can reload on the vehicle pad also.
5) N,E,W,S is here to stay friends. Get used to it.
6) Tribes got seatbelts. Heh. No falling out of inverted turbogravs unless you jump.
7) No idea which video card is best. We currently use GeForces. The GeForce 2's were great at the show. I'm sure the Voodoo 5 will rock too.
8) We'll be doing new movies soon. We're doing a dogfight tonight with dual-mounted chainguns on scouts. Six of us all at once. Should be fun.
9) Mouse sensitivity will be scalable.
10) Hercs are old tech by today's standards. heh. Okay, okay...no real rationalizations...but don't look for Hercs in Tribes anytime soon.
11) Observer mode and league broadcasts will (hopefully) be getting massive upgrades. No details will be released on this until very late in the game because I want us to surprise some competitors (RHIL!).
12) Freelook is a separate control and easily used while flying.
13) Strafe keys can't be used for roll because some vehicles (like the Scout) can actually drift left/right while hovering. (Currently, anyway...)
-- Dave.
For the complete picture, head over here to see the questions as well.


5.17.00          NEW TRIBES 2 GAMEPLAY MOVIE!   Just noticed over at Tribes2players that Blue's news has spotted a brand new gameplay movie of Tribes 2 :D  There's 3 sizes to choose from (all with the same footage, but different sizes and quality).  Here's a 3.2 Mb one, here's a 7.5 Mb one, and here's a 14 Mb one.  All are .avi's.  I'm still downloading the smallest (lousy modem connection :p), so I can't give you any more details yet, but that shouldn't stop you ;).

  The Base+ servers are back up :)  You can find them as Got Milk's Home 1 and 2.  While you're trying them out, keep an eye open for the new respawn sequence :)

  Game Rankings has released a Tribes 2 preview.  Highlights include integrated community, vehicles, and graphics, as well as some misc. details.  Nothing really new, unfortunately.  Thanks to PSS for news of the release.

  Locke355 has posted his E3 impressions.  Very nice descriptions :)  Again, thanks to PSS.

  Sounds as if Tribesplayers will continue in service.  They've had a couple problems with their host, but they're hoping to have them fixed post-haste.  

5.16.00          Tribes2Players got this reply from Dave Georgeson regarding the release of the promised gameplay movie:
I'm trying to get them to release it now. The problem is actually kind of funny....Marketing suddenly realized that our game was good because of the E3 reaction and they want to make a kickass video now to replace the one we had. Heh. I'm trying to get them to release this one and then release another (better) one later.
We'll see...
-- Dave.

  Also from T2P, here's the very first Tribes 2 ad :)  I just got my PC Gamer today, and they beat me to the punch :p.  Bodes well for the promised Fall release :)

  Noticed over at Tribalwar earlier today this message from Dave:
A few things I wanted to say about the show:
1) Tribes 2 had a much better reception than I could possibly have hoped for. The show ROCKED for us. We always had a huge crowd at the booth, we were giving interviews constantly, and people peppered us with questions...even when we weren't at the booth.
2) Tribes 2 rocked at the booth for several reasons...but the biggest reason was the fan support. I just can't believe how many of you showed up in person to see Tribes 2. You all own totally. It was hysterical answering questions time and again, and finally asking "what is your screen name?" to then find out it was Rasta, Teflatron, etc. The S3 stickers, the time I looked up at the screen and thought "how did Player 3's name get changed to 'LockeSucksAss'?", the look in folks' eyes when I would introduce Mark Frohnmayer as 'Got Milk?', and all the awesome questions and suggestions y'all gave during the show.
You folks made the show one of the best I've been to (and I've been in the industry eleven years now). The Dev team thanks you and I thank you. You rock.

  Noticed that the Tribesplayers site is down.  Don't know if it's just a bug, or if they're switching over to the new Tribes2.com.  I'll keep an eye on the new address, and let you know when it opens.



Got news?  Just want to chat about Tribes 2?  Suggestions for the site?  Let me know :)  My ICQ is 31558743.


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