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Charges
| Crime |
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| Desertion, expectorate on gentleman, trip soldier, foul road |
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| Probation violation, slap, bothering a lady, public drunkenness |
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| Escapee, property damage, vagrancy, trespassing, disorderly conduct |
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| Fugitive from justice, theft, arson, manslaughter, bandit |
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| Rape, assault and battery, kidnapping, extortion |
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| Outlaw, murder, treason, tax evasion, expectorate on nobleman, climb city walls |
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| Modifying Circumstance |
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| Use of illegal magic |
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| Fair fight |
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| Resisting arrest |
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| Insolence |
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| Magistrates Disposition |
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| Angry |
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| Distracted |
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| Irritated |
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| Hung over |
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| Bored |
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| Interested |
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| Sympathetic |
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| Amiable |
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| Weather |
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| Raining (downpour) |
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| Raining (drizzle) |
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| Foggy |
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| Cloudy |
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| Clear |
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| Sunny |
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| Holiday * |
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| Unseasonably cold * |
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* if this result is gained, note it, and re-roll (ignoring any result of 7 or higher)
| Solicitors Disposition |
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| Didnt show up |
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| Hates client |
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| Dislikes client |
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| Concerned |
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| Deeply concerned |
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| Lucid |
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| Eloquent |
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| Inspired |
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Charisma / Donation |
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Roll 1d20, and add the sum modifier to the die roll.
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* Per 1 gp paid in bribery to the guards
Explanation of Punishments
1. Drawn and Quartered: Death.
2. Impaled or Beheaded: Death.
3. Hanged: The condemned is hanged by the neck until he is dead.
4. Torture:
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* Amount in gp needed to lower the torture level by one level.
** Each time a bribe is paid, the reprisal chance must be rolled. If a reprisal has been made, it has two
effects. First, roll on the Reprisal table below. Second, no further attempts can be made to lower
the torture level.
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Result |
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Guards want more money (double original bribe), or use result # 4. |
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Guards want more money (five times original bribe), or use result # 5. |
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Guards want more money (ten times original bribe), or use result # 6. |
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Use original level of punishment, bribe returned. |
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Use original level of punishment, bribe kept. |
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Increase original level of punishment by one, and charged with bribery. |
5. Flayed: The condemned is tied to a post and flayed by day, and taken down by night. Damage is 1d4 hit points per day.
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* Amount in gp needed to lower the torture level by one level.
** Each time a bribe is paid, the reprisal chance must be rolled. If a reprisal has been made, it has two
effects. First, roll on the Reprisal table above. Second, no further attempts can be made to lower
the torture level.
6. Imprisoned: Roll 1d10, and consult the following table.
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Duration |
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one day |
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six months |
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ten days |
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one year |
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thirty days |
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two years |
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sixty days |
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three years |
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ninety days |
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four years |
7. Whipped
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* Amount in gp needed to lower the torture level by one level.
** Each time a bribe is paid, the reprisal chance must be rolled. If a reprisal has been made, it has two
effects. First, roll on the Reprisal table above. Second, no further attempts can be made to lower
the torture level.
8. Gauntlet
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* Amount in gp needed to lower the torture level by one level.
** Each time a bribe is paid, the reprisal chance must be rolled. If a reprisal has been made, it has two effects. First, roll on the Reprisal table above. Second, no further attempts can be made to lower the torture level.
9. Enslaved: Slavery is permanent, unless the slave is allowed to buy his freedom.
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Master |
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Master |
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Gladiator |
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Zoo or Stable |
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Quarry or Mines |
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Beggar or Street scooper |
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Merchant or Farmer |
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To Plaintiff |
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Prostitute or Knight |
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Adventurer (1d6+5 Levels) |
10. Impressed
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Service |
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Service |
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Cavalry |
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Constable |
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Marines |
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Wall repair |
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Militia |
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Road repair |
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Ships Crew |
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Warehouse |
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Remote Garrison |
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Street scooper |
Length of Impression: 1 - 50% 1 year
51 - 100 % Permanent
11. Jailed: Same as prison sentence, only divide time served by ½.
12. Humiliated: Chance to bribe is equal to the victims Charisma (percentage). Every 10 gp bribe reduces the condemneds humiliation level by one point. If the bribe fails, roll for Reprisal as on previous punishments.
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Punishment |
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Carry 50 lb. candle down main street. |
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Crawl down main street on hands and knees. |
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Expectorate Gauntlet. |
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Dragged down main street by a jackass. |
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Public dunking. |
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Yellow stripe painted down back. |
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Crawl down main street naked. |
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Crawl down main street naked, being ridden by a jester. |
13. Stocks: The length of the sentence is 1d10 + 10 days. Each day, there is a chance of taking 1d6 hit points of damage due to stoning. The chance is 30%, minus the condemneds Charisma score.
14. Apprenticed: Length of sentence is the same as for prison sentence. To determine the condemneds new master, roll 1d100%. On a roll of 50 or less, the new master is a merchant, otherwise, he is a guild member.
Merchant: Roll 1d12: 1-8 common, 9-11 rare, 12, extraordinary.
Common
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Stock |
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Food stuffs |
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Wine |
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Beer |
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Clothing |
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Small livestock |
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Rope |
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Tools |
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Feed and Seed |
Rare
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Stock |
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Armor |
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Weapons |
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Foundry |
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Horses |
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Cattle |
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Shipyard |
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Leather goods |
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Wagon caravan |
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Hotel owner |
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Spices |
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Rugs and tapestries |
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Building supplies |
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Books or Objects dart |
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Quarry or mines |
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Precious gems and/or metals |
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Lumber |
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Perfumes and soaps |
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Showman |
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Processed foods |
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Shipping line |
Extraordinary
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Stock |
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Magic weapons |
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Magic armor |
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Magic items |
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Magic books and scrolls |
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Magic potions |
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Fantastic creatures |
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Fantastic creature eggs |
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Fantastic creature parts |
Guild
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Guild |
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Guild |
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Accountant |
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Executioner |
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Alchemist |
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Goldsmith |
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Armorer |
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Jeweler |
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Assassin |
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Solicitor |
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Cleric |
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Miner |
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Ship builder |
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Mage |
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Cobbler |
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Navigator |
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Bricklayer |
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Sage |
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Carpenter |
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Thief |
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Engineer |
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Blacksmith |
15. Fined
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Fine |
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Fine |
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one cp |
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100 gp |
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one sp |
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1,000 gp |
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one gp |
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5,000 gp |
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ten gp |
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All possessions |
16. Probation: Length of sentence is the same as for Jail term. The convicted must report to the Town Hall once per week, or be treated as an Escapee. The convicted may not wear armor, nor may he carry any weapon other than a dagger. Furthermore, the convicted may not get drunk.
If the convicted breaks any of the terms of his parole, there is a chance (assigned by the DM) of an anonymous informer turning him in. Each parole violation for which the convicted is caught adds 1 month to the duration of his probation.
17. Court Costs: 1d100 x 10 gp.
18. Case Dismissed: Accused found not guilty, all charges dropped.
19. Favorable Judgment: Accused found not guilty. Accused is assessed compensation for his time and inconvenience (roll amount on fine chart).
20. Beneficial Judgment: Accused found not guilty. Accused is assessed compensation for his time and inconvenience (roll amount on fine chart, and multiply this amount by the Accuseds hit dice).