Spirit Warrior

A warrior subclass for any setting that contains Shamans

Written by EXUS Skyborn (a Wise God)

Thanks to Moon Mage (another Wise God)


Spirits
You promise me blush life

Spirits
I stand for sacrifice

I wish you all the joy that you can wish

Spirits dull at night
I think you are denied

The light we see is burning in my eyes

-Darkseed-




The (optional)character class explained in this document is to be used with Skills & Powers book and Spells and Magic book.

Requirements: Strength 13
Wisdom 13

Prime Requisites: Strength, Wisdom

Races Allowed: Human

Spirit Warrior is a mysterious figure blessed with a gift to speak with spirits. Spirit Warrior can be a serving character to his tribe, or an out cast, or the last chance of the spirits while the modern religions are spreading and the shamans are reducing in number.

The main way that a Spirit Warrior serves his spirits is the way he uses his blade. Mainly a warrior but shamanic in many ways.

Spirit Warriors may be of any alignment. They are generally found in tribal or barbaric cultures. But this is not a necessity for them as it is for Shamans. They share the techniques of Shamans but their origin can be totally different. They can come from Oriental cultures (Japanese mythology is generally based on over-naturel spirits and four elements of nature), Celt like culture or they can be just from a society which once had shamans in service.

As they are working for spirits they need physical strength and to deal with spirits they need wisdom. A Spirit Warrior which has 16 or better score in both Strength and Wisdom earns %10 bonus to XP he gains.

Spirit Warrior is a warrior subclass such as Ranger and Paladin.
Spirit Warriors follow the Paladin/Ranger level advancement.
Spirit Warriors follow the Warrior THAC0 advancement.
Spirit Warriors follow the hit point advancement.
Spirit Warriors follow the Paladin/Ranger saving throws.


Spirit Warriors can wear any armor but they prefer natural armors like Paladins prefer plate-mail to other armors. Spirit Warriors can use any weapon but if they are from a barbaric culture they can start with only tribal weapons.

Spirit Warriors can become specialist in any weapon they wish. But they cannot become masters anyway. Their relations with spirits take separate time pieces from them, so they cannot concentrate on anything such a long time as weapon mastery requires. They can begin the game with a specialised weapon. But they cannot specialise in another weapon before they reach 3rd level, for a third specialisation they must wait until 5th level etc
Their cost for specialisation is 3 CPs. These CPs are spend after

Spirit Warriors cannot use priestly magical items. But they have a non-weapon proficiency crossover with the priest group. They have no spell casting abilities, but they have special connection with spirit world similar to shamans'.


Spirits:
They can communicate with spirits but the number of spirits they can have as an ally is less than shamans can have. The number of spirits that a Spirit Warrior knows how to contact is given in the table below.

Spirit Warrior Spirits Per level

Spirit Warrior's


Level

Minor


Spirit

Major


Spirit

Great


Spirit

1

1

-

-

2

1

-

-

3

2

-

-

4

2

-

-

5

2

1

-

6

2

1

-

7

3

1

-

8

3

1

-

9

3

2

-

10

3

2

-

11

4

2

-

12

4

2

-

13

4

2

1

14

4

2

1

Spirit Warriors use the same rules with Shamans about Calling a Spirit and Angering a Spirit.
Spirit Warriors' spirits can of any three type(dead, animal and nature).


The Chosen of Spirits :
When the Spirit Warrior reaches 14th level spirits would wish him to have an extremely difficult quest for them. The reason of this quest is totally up to DM. But the Spirit Warrior cannot become 15th level until this quest is finished.
When this quest is finished spirits would grant him a favour. DMs may decide what this favour is but I suggest you to use the favour given below.

1)Additional Spirits
The Spirit Warrior continues to gain additional spirits

Spirit Warrior Additional Spirits

Spirit Warrior's


Level

Minor


Spirit

Major


Spirit

Great


Spirit

15

4

3

1

16

4

3

1

17

4

3

2

18

4

3

2

19

5

3

2

20

5

3

2
Note: These are the total number of spirit of the spirit warrior.

2)Increase in the chance to call a spirit
Spirit Warrior's chance to call a spirit increases, chance to fail(or anger) decreases.

Spirit Warrior Chance to call

Spirit Warrior's


Level

Max. Chance

To anger


Animal or Dead

To Anger Land

15

%91

96

92

16

%92

96

93

17

%93

97

94

18

%94

98

95

19

%95

98

96

3)Granted Powers
Spirit Warrior gains some spell like powers granted to him by spirits.
These powers can be permanent versions of the minor spirit powers or 3 to 5 times usage per day.
For the powers normally given by major spirits can be 1or 2 times per day usage or maybe 5 times per week.
The great spirit powers should be no more than once a week.

DM's Note: All these granted powers are optional you can grant your players with higher or lesser usages per day. You may wish to grant your player more than one kind of gift. For example a Spirit warrior may have additional spirits also some granted powers. Choice is totally up to you.