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Netbooks |
Version | Pages | Size (zip) | Format | Download |
|---|---|---|---|---|---|
| C.A.R.D.S Core Rules | 1.01/98 | 1 file | 35k | html | cards.htm |
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History of Clow Cards in Forgotten Realms |
Aug.01 | 16 | 14k | doc | clow.zip |
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Magic: The Gathering - AD&D Conversion |
- | 1 file | 45k | html | mtgadd.htm |
| Netbook of Bard Songs | - | 14 | 17k | doc | songs.zip |
| Netbook of Books | 1.0/98 | 8 | 17k | doc | books.zip |
| Properties of Dice | 1999 | 25 files | 202k | html | diceprop.zip |
Contents :
C.A.R.D.S Core Rules ~ Leonard Tai ~ This is a simple impromptu RPG system made for gamers on the move. It took me 32 minutes to design, so the rules should be relatively straight-forward and easy to remember. All you really need is a good game master, some bored gamers and a pack of ordinary playing cards. Nothing else. It also includes the RANDOM QUEST GENERATOR, a supplement that is useful for generating random adventures and quests. I also find it useful for designing maps for other RPG systems. You can also play a game of rampaging warbands with it.
The History of Clow Cards in FR ~ Dan Hopkins ~ During 1350 of the land of Toril (the time known better as The Year of the Turrent) a mysterious mage came from another world to visit. He discovered the Realms had a wonderful resource of magic, unlike his own world, and devised a way to 'create' copies of his magical cards. He called his orignal cards 'The Clow' but realized that he then wanted to share his copies with someone of great importance.
He ran into Elimister who told him of Candlekeep and it's remarkable scribes. The mage known as Clow Reed, ventured to Candlekeep where he pawned his 'copy cards' off for entrence into the library. While there, Clow Reed wrote six scrolls documenting how he had created the copies and made an extra scroll telling how one could create new cards useing the secrets hidden within.
After three years in Toril, the mysterious visitor left in The Year of the Wyvern during the battle of Daggerford. Leaveing his legacy of cards behind. But the scribes of Candlekeep made no waste of time makeing copies of each scroll to sell at local fairs. By 1368 a slew of wizards and preists have created copies of the famous Clow Cards. However each card soon proves defective and not as good as Clow Reed had made them. The orginal first copies are kept at Candlekeep secretly studied by scribes and a priest now and again. No further word of the cards is heard until 1374, The Year of the Lighting Storms, when a mage attempted to use a card called The Storm to take over Baulder's Gate. He failed miserably.
Magic: The Gathering AD&D Conversion ~ Various Authors ~ A compilation of spells, creatures and magical items from Magic: The gathering, converted for AD&D. Source is unknown but each conversion have the name of it's author.
Netbook of Bard Songs ~ Jeff Gostin ~ Hear Ye Hear
Ye!! Hereunder lies the words as told by various bards, compiled
by me, Daltrin The Cheerful. Please, use the words to best thy
knowledge, and further thy goals. Beware the bard who uses these
as his own
(IE: Copyrights apply to original authors.). Other than that,
brave minstrel, enjoy, and
may your mandolin strings never break!! PS: If in all the excitement,
I have mismarked an author, or made some other grevious error,
please let me know! An index will be sent seperately. Both this
document, and the index, are going out on the same night, so they
should be arriving together also. If you dont recieve the index
within a few days of
recieving this document, please let me know, and I'll happily
send it out to you!
Netboook of Books ~ Formatted by Eileas ~ This is
a list of various roleplaying relating books compiled from the
AD&D List Server. If anybody has any other books that they
would like to add to this list, then please e-mail them to him
at andy@enta.net. He
didn't included any credits with this module, but if you have
added any be sure that they do appreciate your efforts.
Properties of Dice ~ Klaus Æ. Mogensen ~ Gamers
use all sorts of dice. Dice are usually some sort of regular polyhedra.
Best known are the Pythagorean solids, the classical d4, d6, d8,
d12, and d20, but other shapes are also used, primarily the d10.
In addition to these, a d30 and a d100 are available in well-stocked
game stores. Considerations of symmetry tells us that all of these
except the d100 are "proper" dice since all of their
faces are equivalent. The d100 is less certain, since its surfaces
aren't clearly defined. The questions I'm going to answer is,
can this d100 be a proper dice (with clearly equal chances of
landing on all faces)? Are there more proper dice than those we
know? And, can you make dice with curved surfaces that can't be
made with flat surfaces?
The requirements for a die with a certifiably equal chance of landing on each face, are that all the faces must be identical (though mirror symmetry is allowed), and must be placed indentically in relation to each other. In other words, the faces on the die must be indistinguishable barring mirror symmetry. The die must be also be convex (it can't curve in on itself), or it would be unable to land on some faces.
We now turn to the math. This isn't too complex, but a bit time-consuming, so you may want to jump directly to the results.