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Netbooks |
Version | Pages | Size (zip) | Format | Download |
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| Al Qadim Netbook | 6.48 | 107 | 129k | doc | qadim.zip |
| Birthright Netbook | Jan. 99 | 417 | 1570k | html | birth.zip |
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Birthright Conversion Manual for 3rd Ed. |
Oct.00 | 1 file | 274k | br3ev103.zip | |
| Book of Ages | - | 25 | 26k | doc | ages.zip |
| Book of Arrea | 1.0/99 | 89 | 127k | doc | arrea.zip |
| Crossroads to Gothic Earth |
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| DAGE - Dark Age Setting | 1996 | 14 files | 85k | html | dage.zip |
| Dark Aftermath | Feb.99 | 1 file | 44k | html | aftermath.htm |
| Darklords & Dark Realms |
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| Darksun Netbook | 3.0/97 | 196 | 234k | doc | darksun3.zip |
| Empire of Galovinius | 1998 | 8 files | 1027k | html | galo.zip |
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Empire of the Petal Throne for 3rd Ed. D&D |
Oct.00 | 1 file | 149k | html | ept3e.htm |
| Forgotten Realms Netbook | - | 130 | 158k | doc | frealms.zip |
| Guide to Metallica | 1997 | 54 | 78k | doc | metal.zip |
| Heretic Netbook | 2.0/97 | 51 | 43k | doc | heretic.zip |
| Highlander Immortal | June.99 | 120 | 3320k | doc 7.0 | highland.zip |
| Hydra Campaign World | Sep.00 | 263 | 101k | doc | hydra.zip |
| Kengir, The Land of Rivers | 1.0/98 | 42 | 121k | doc | kengir.zip |
| Mystara Netbook | 2.0a | 122 | 464k | doc | mystara.zip |
| Mystara/Forgotten Realms/Greyhawk Timelines | - | 3 files | 63k | html | timelines.zip |
| Neophyte Player's Handbook | Dec.00 | - | 95k | doc | neophyte.zip |
| Oriental Rule Conversion | Oct. 94 | 45 | 32k | doc | oriental.zip |
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Outer Planes, A More Complete Guide |
1998-99 | 75 | 165k | doc | opguide.zip |
| Planescape Netbook | - | 43 | 54k | doc | plane.zip |
| Ravenloft's Book of Sorrows |
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| Ravenloft's Book of Souls | - | - | - | ? | Go There |
| Ravenloft's Crisis in Hunadora | Nov.01 | 26 | 173K | Doc | hunadora.zip |
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Ravenloft's Undead Sea Scrolls for 3rd Ed. |
Nov.01 | 240 | 883k | Doc | uss.zip |
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The Great Netbook of Mordithia 1 |
2000 | 120 pages | 172k | doc | tgbom.zip |
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The Great Netbook of Mordithia 2 |
Feb.01 | 27 files | 270k | rtf | tgbom2.zip |
| The Realm of Verulia | Feb.00 | ? | ? | ? | Go There |
| The World of Elda | Jul. 01 | 28 | 224k | doc | elda.zip |
| Wheel of Time Supplement | 0.5 | 1 file | 20k | html | wheeltime.htm |
| World of Teara Adan | 2000 | url | var. | html | Go There |
| World Creation Guidelines | 1994 | 29 | 13k | doc | world.zip |
Contents :
Al Qadim Netbook ~ Hassan Smoothfeather ~ (From
the author) Fate has given me the honor to collect various topics
of interests. Some things are based on stories overheard at the
bazaar, some mysteries were discovered in my early days of adventuring,
even other were found in ancient tomes. Fate was in my heart,
and the mighty Paladin Huram the Just was on my side. Now I am
proud to present you some of the collected knowledge I found.
As in any good tomes, when possible, sources are given. If you
have any interesting information for me, please do visit me at
the University of Hudid. I'd be happy for any intellectual conferences
or contact. As all sages may know, nothing has so few information
as forewords, so I try to keep me as short as
I can. If you find any errors, please drop me a line. For typo's,
well, even the best scribes sometimes make mistakes. Nonetheless,
I wish you a good time while reading this book.
May you enjoy the greatest enjoyment of all, knowledge. Fate will
guide thy way through
this collection of all kind of things.
Birthright Netbook ~ Compiled by Ian Hoskins ~ The HTML
Birthright Netbook. Contains 417 html files about Birthright.
Birthright Conversion Manual for 3rd Ed. ~ Travis
Doom ~ The Birthright campaign setting allows players to
explore the grand scope of national politics as they guide their
domains and influence the events of Cerilia.
Book of Ages ~ Sylvain Robert ~ Hard to really describe
it, no preface. Something about the creation of the cosmos and
the beginning of life and everything, magic, gods and powerful
forces.
Book of Arrea ~ Chris Kincade ~ A formerly mortal god named Kadinastis created Arrea. Kadinastis was born on the island of Nimbral in the world of Abeir-Toril (The Forgotten Realms). Kadinastis, like any wizard, wanted to accumulate personal power to destroy his enemies.
Throughout has adventures he found an ancient manuscript
that mentioned an extremely powerful item that grants its user
god-like powers. This item is called a World Egg. He gained meaning
for his life, to find the World Egg and harness its power for
himself.
Kadinastis devoted hundreds of years travelling the known worlds,
outer and inner planes, and spelljamming to other prime worlds
before he found the World Egg. Determined to harness the incredible
power of the World Egg Kadinastis began experimenting with the
egg, and while tampering with it an incredible thing happened.
It hatched!
The hatching of the World Egg destroyed Kadinastis' astral laboratory, and destroyed his mortal body. His consciousness, on the other hand, tapped a pool of incredible godly power released in the explosion. He found himself within a New World that he could shape and populate as he sees fit.
Kadinastis was surprised when several other godlike beings began to appear as the people of his new world, called Arrea, began to give them power through faith. Some of the first gods to be created were Rendolar, Dalystar, Skellannum, Sadaka, Neiko, Ithyk, Telule, Fiolonna, Uthantik, and Kinsu.
Early in these new god's "lives", they looked to Kadinastis as a leader, but secretly some of the other gods began subverting, or outright destroying the other god's worshippers. Most of these young gods didn't understand the close relationship that their worshippers have with their personal power, and their power began to wane.
Three of the gods, Neiko, Sadaka, and Skellannum, had no
power loss (it was their worshippers that were destroying the
other's worshippers), and began a periodic takeover of the entire
pantheon. The Triad, as they began to be called, destroyed three
of the gods, Dalystar, Ithyk, and Uthantik, before it was evident
that they were a danger to the pantheon.
The remaining five human gods teamed up to defeat this unholy
triad. The battles between the two groups of gods raged for many
millennia, with no clear winner. On the surface of Arrea two great
civilizations formed along religious lines and it was there that
winner of the Godwar would be decided.
The decadent island empire of Chesham were strong supporters of
the Triad. They were ruled by an ancient race of giants known
as the Ches. The Ches warriors were unmatched in their might and
their priest-kings controlled armies of humanoid slaves and undead.
The noble kingdom of Larylan covered the entire modern countries
of Shalara, Leonay, Nekal, and all of the small countries bordering
the elven lands of Anath Tirinth. Their war wizards commanded
legions of knights.
The surface war was going badly for the Larylanites when the most powerful of the war wizards, Arthom, began to craft a powerful holy sword, Caredakas, which was created to fight in the war against the Ches. With his newly forged sword and the Hellbenders (an army of holy crusaders), Arthom began to beat back the hordes of Ches, greatly weakening their hold on the mainland and forcing a large number to retreat to the Isle of Chesham or die.
While Arthom was on the offensive the gods of the Triad were greatly weakened by the slaughter of their followers, and their enemies took advantage of their weakness to begin a ceremony which would end the Godwar in one swift blow.
The ceremony combined the godly might of the five gods to
sink the island country of Chesham to the bottom of the ocean.
With the great majority of their worshippers destroyed the Triad
were weakened to the point of near death. Instead of destroying
them, the gods had Arthom create an item to hold the essence of
the three god's prisoner until they had been completely forgotten.
Once this item, the Seal of Ages, had been created the Triad's
essence was forced into it. Arthom then ascended to godhood as
guardian of the Seal. The Seal was then broken, tearing the Triad's
essence into nine pieces, and scattered throughout the world.
The Triad, however, were not forgotten. There are still small
cults throughout the world that worship the Triad. Consequently,
the Triad has been building power until their prison is about
to burst.
Crossroads to Gothic Earth ~ Edited by the Kargatane
~ A Netbook for the Masque of the Red Death setting. Crossroads
of the Gothic Earth is a project aimed at detailing some of the
more obscure areas of Gothic Earth. Crossroads will be the Kargatane's
first open netbook - we are continually taking submissions, and
will update the site as required. See the submission guidelines
for more information.
DAGE ~ Dark Age Setting ~ Eric Dobbs ~ Dage is a
world plunged into the abyss of darkness by the fall of great
civilizations. That's the nice-sounding promo line, which pretty
much sums up the world. Dage is a fantasy RPG world based upon
Europe in the Dark Ages (ca. 550 - 800 AD), where magic, monsters,
and the supernatural have coexisted with man since his appearance
on the world.
Dark Aftermath ~ Matt Johnston ~ In February of 1999
I began to create a campaign setting of my own design, I wanted
it to be of epic proportion, I hope I was successful. I wanted
a world where endless opportunity existed for adventures of all
sorts without being monotonous and drab, (as I have seen in so
many other more established settings: i.e. Forgotten Realms).
I wanted a dynamic world where players could see the effects of
what they were doing, no matter what they were doing. I wanted
something fresh. This is what I came up with. It is important
to understand my methods in writing this, many gray areas were
left and much historical and religious subjects were intentionally
left sketchy so that the DM, could freely interpret the history
and add his own specific details. This is, as yet, a virgin campaign
and my intent was to give the DM a starting point for epic role-playing,
not to dictate every facet of their game. In essence this is a
shell, a canvas where DM's can paint their own picture, free of
constraints, without the necessity of changing some of the broad-based
details. I hope the reader will see it as such, and not assume
that this is an incomplete work, though without players and dedicated
individuals to run this campaign it will always stay incomplete.
Darklords and Dark Realms ~ Vayn ~ Welcome to The
Netbook of Darklords and Realms. My first netbook, presenting
new realms and lords for the Ravenloft campaign setting. It has
been a long and difficult journey to complete this small supplement
to the Ravenloft campaign setting. Much of this work comes from
my own current campaign. There's only five realms here yet, but
in soon to be completed new versions I will expand upon these
and include new ones.There have been times when life has gotten
so busy that I almost decided to scrap it. But, I stuck with it,
and here it is, a total of five realms to aid Dungeon Masters
in their Advanced Dungeons and Dragons campaigns. This is only
the first edition of the NDR. Further updates will come as new
realms and revisions are completed. I will also be opening the
doors to submissions. Details on how to submit works to the Netbook
are listed on my homepage (see the last page for contact information).
As well I hope to complete some illustrations to be included in
the Netbook, to help clarify my ideas and improve the overall
quality of the work.
Darksun Netbook ~ Reedited by Alessandro Yoshi Polliotti
~ The Third Edition of the Dark Sun Net Handbook is finally
out. This is a collection of the work of many players and DMs
for the AD&D campaign setting Dark Sun. I see a net.book as
a source of knowledge and inspiration.
Empire of Galovinius ~ Darrin Drader ~ Welcome to the lands of Galovinius. In order to begin adventuring in this campaign world you must first become familiar with the specifics of the world. It is important to know what makes this world different from any other world out there, or even your native world for that matter. Galovinius is an empire, the largest kingdom on a continent roughly the size of North America. Of course it would be nearly impossible for a medieval society to maintain a kingdom the size of a full continent, even with magical travel and communication. For this reason there is a considerable chunk of land to the west and the south that will be explored to some extent at a later time.
Empire of the Petal Throne for 3rd edition D&D ~
Sammy Grimes ~ For
those of you who do not know Empire of the Petal Throne was created
by M.A.R. Barker from a world he had created as a boy. It was
the second roleplaying game ever and also was the second game
created by TSR, Inc. The system used a variant of the original
'White Box' D&D game. If you think Dark Sun is exotic, then
you will be surprised at the depth and breath of this world. M.A.R.
Barker has created a world totally unlike our own. The races are
unlike anything that has appeared anywhere else and there are
several languages created for the game. For more information go
to http://Tekumel.com for further details.
Forgotten Realms Netbook ~ boyd@eecs.umich.edu ~ Tome
1 / 40 pages: Forgotten Realms Extras 1 ~ Chronology, Realms
Culture, Book of Chondath, Book of Urml, Spells etc.
Tome 2 / 37 pages : Forgotten Realms Notebook 2 ~ Zhentarim,
Stronghold of the Nine, Magic Items, npcs, etc.
Tome 3 / 23 pages : Forgotten Realms Notebook 3 ~ Campaign
Ideas and scenarios.
Tome 4 / 15 pages : Forgotten Realms Notebook 4 ~ New
magic items.
Tome 5 / 15 pages : Forgotten Realms Notebook 5
~ Kraken Society, Dethek, Spells.
Great Elemental Netbook ~ Compiled by Either Itzhak
Even & David Alexander ~
Greetings to you all, this netbook contains some new information
concerning the elemental planes that we hope you will find useful.
The Netbook is a still growing project and we would update it.
We would also appreciate new material that will be sent to us
so that the netbook can be expanded beyond the stuff that we have
yet to add. This Netbook can be adapted to any campaign but we
accept material that is world specific, if we think it can be
adapted to other campaign worlds.
Flame Songdance, who was the first to think on the idea of this
Netbook, has compiled some of the material we have here but since
then has abandoned it and has sent us all the material he had.
We do not know where the material came from and who was the original
authors of the material and for that we apology. Also, some of
the material that appears in this Netbook can also be found in
the Dark-Sun Netbook, the Al-Qadim Netbook, the Tome of Vast Knowledge
program, The "mimir.net"
site, and other locations on the net. We were given permission
to use this material.
Guide to Metallica ~ ? ~ As some self-righteous Christians
claim role-playing games are inherently evil. This evil also branches
out into heavy metal music and without a doubt the
best metal music is from Metallica. This guide brings together
role-playing games and
Metallica into the most unique campaign setting a person could
get for free. The town of
The Rock can be placed in any campaign setting. The only geographic
requirement is a small lake (around one mile long). This guide
is filled with insane people. It is recommended that
GMs get a copy of The Complete Guide to Sanity as this guide has
a wealth of information
on the use of sanity in an RPG.
Heretic Netbook ~ XENO ~ Sourcebook based on the popular
computer game Heretictm.
Highlander Netbook ~ Kevin & Stacey Webb and Elakase
~ This one is a bit special. For the big fans of Highlandertm
movies here is the netbook you need to play Highlandertm
style. This book is very well made, a professional work with tables
and pictures. The Skills & Powerstm Net Book for Highlandertm
"Immortals". Now updated with new rules, submissions
and artworks. Also available, character
sheet and DM screen. Warning : This new update was
saved as Word 7 for windows. When trying to format it to Word
6 it came up as a 79 megs file.....Duh!!! NOW available,
Highlander Immortal for D&D 3e.
Hydra Campaign World ~ Brad Kalinowski ~ Contents of an online campaign in the world of Hydra.
Kengir, The Land of Rivers ~ Kurt A. Johnson ~ The land of Kengir is loosely based upon the land of Sumer, during its heroic age, before its conquest by Sargon of Akkad in 2350 BC. It is not intended to be an accurate representation of that land, or its history, but simply a campaign setting that gives the flavor of Sumer in the days of Gilgamesh. In early Mesopotamian literature, Wizard and Rogue characters were virtually unknown, and Priests were not often shown as 'adventurers.' As such, wide latitude was taken in fleshing out this setting. Kengir is located on the world of Ki, a comparably young, and backward world. Few civilizations have developed on Ki, and fewer still have reached a bronze age level of technology. Kengir's religion is fully developed, thanks to the advanced nature of their gods, but the art of magecraft is much less developed than in many campaigns.
Mystara Netbook ~ Matrix (Edited by Estlor Cestrium) ~
Salutations! Or. In my language:
hello. The tome you now hold is a major compilation of several
thousands of years of
traveling by the book's original author Matrix. My name is Estlor,
and I came about this
book one dark night when I heard some noises at my door. Thinking
it was orcs or maybe
pesky Shadow elves, I investigated. It turned out to be this book,
but in a rather rough, unmodified version. A letter was attached
to it. In an attempt to acknowledge the original author, I have
reprinted it now: Dear sir: I know you are a busy man, but I have
recently produced a book much similar to this for the general
reading of all visitors and residents of
the planet Mystara. The book was not very well done, since I am
a journey man and not a linguist, but I feel it presented the
material well.Well, now I have done some changes to this book,
and wish to release a new version. However, since I am not a man
[if you can call an undead nosferatu a man] with great connections
when it comes to releasing books, and I
would be very obliged if you could edit it and release it through
your channels. I feel it will greatly aid heros and DMs in Mystara,
even more so than previous versions.
Mystara/Forgotten Realms/Greyhawk Timelines ~ Mystara:
? /FR: Martin Rheaume 1997/ GH: HalberKill ~ Time Lines and
short history tables for Mystara, Forgotten Realms and Greyhawk.
Neophyte Player's Handbook ~ Matthew Lane ~ Atlas
and description of the neophyte campaign world.
Oriental Rule Conversion ~ Andrew R. Twyman
~ All the rules and conversions needed to play Oriental style
with the 2nd edition of Ad&d. This very good netbook explains
it all for those who misses Shurikens and Katanas.
Outer Planes, A More Complete Guide ~ Dave King ~ My
inspiration to make this work was mainly the fact that the "Planar
Cosmo-graphical Tables" in the Planes of Conflict boxed set,
supposedly the most complete offi-cial reference to the Realms,
Sites, and Towns of the Planes seemed incomplete. Realms were
on it that had never been detailed. I remember getting Planes
of Conflict, looking on the Beastlands map, and seeing this area
called "Zhan, the Grand Forest Beyond the World." I
thought; "Neat, I'll check that one out first." It wasn't
detailed. Neither was the "Library of All Knowledge."
I've attempted to rectify these omissions in this work; I can
only hope that I've done them justice. Whole layers of the planes
seemed empty, like certain areas of Carceri and a good deal of
Baator. Some things seemed well-thought out, but there was not
enough information, in my view, to really use the layers without
some major writing on the part of the game master. So I figured
I'd try and write up a resource that detailed a large number of
areas throughout the Outer Planes. Not all of them are based on
little one-line blurbs from the Cosmographical Tables or empty
places on the map, but I hope that the online Planescape community
with appreciate this work and use it for their own campaigns.
Planescape Netbook ~ David J. Goehrig, Scott Kelly,
Eliav Eini and Goth ~ This tome is a guide to the planes, created
by the minds of a few dedicated DM's. From the highest reaches
of Mount Abora, to the depts of the Abyss, there is a place for
all things. In this libram,we will begin to explore them all.
Ravenloft's Book of Sorrows ~ Edited by the Kargatane ~
A Netbook for the Ravenloft and Gothic Earth settings. The
sequel to The Book of Souls, this netbook includes both Ravenloft
and Masque of the Red Death material.
Ravenloft's Book of Souls ~ Edited by the Kargatane
~ The worlds of Ravenloft are our handfuls of dust. Ever since
the first handful the Kargat brought, we came and added our own
dust. An island of dust, a continent, a world, two worlds built
of the dusts that bear fear and horror. As the Demiplane of Dread
and the Gothic Earth grow, we add more and more to our wasteland
of dust. Welcome to the Book of Souls.
Ravenloft's Crisis in Hunadora ~ Dion Fernandez ~ In Ravenloft's Invidia, a nation torn by war, famine, disaster and the grip of the undead, one person brings to light the events of an epic conflict that has spanned centuries.
Ravenloft's Undead Sea Scrolls ~ Joël
Paquin ~ The 2001 edition of the "Undead Sea Scrolls"
is the first of a new annual netbook based on the Ravenloft setting.
This first edition is 240 pages long, and is full of Ravenloftian
alternatives to throw at your players: NPCs, monsters, DM guides,
and an full lenght adventure.".
The Great Netbook of Mordithia 1 ~ Richard J. Thatcher
~ mordith@hotmail.com
or arakhor@yahoo.com
Created by Emperor Mordith E. Larandril, the Great and Terrible
Compiled by (the late) Master Sage Thomas Neiron
Brought to the Solspace crystal sphere by Wizard Grandmaster Konar
Astralon
Being a collection of those items, monsters, professions,and spells generally found within Mordithia.
This netbook (for AD&D 2nd Edition) was started (even though I didn't know it then) on 7 December 1997, when I first rolled up a Lawful Evil mage (my first ever evil character). His name, randomly generated from the WFRP (Warhammer Fantasy Role-play) Elven names table, came out to be Mordil Edril Larandaril. I didn't like so many 'l's in the name and plumped for Mordith and Edrin as the first two names. The last name mutated into Larandril through an honest mistake when I forgot exactly how many syllables the surname originally had.
And so Mordith was born, the son of two peasants from Oerth (birthplace unknown) who was abducted by a Drow magess and taught magic within her tower. At the age of 32 (the first DM was a die-hard 1st-Edition player), he undertook his first adventure. Then, at 4th-level, the DM changed and Mordith found himself drawn into a variant Forgotten Realms campaign. There he met a black Arabian witch doctor (who later had a weird habit of being (apparently irregularly) polymorphed into a Black Orc and back), a Halfling fighter/thief (the second DM had a massive spurt of originality and called the NPC Bilbo Baggins :D), a blacksmith from my own campaign world of Jaerkhun, and various other miscellaneous NPCs, including the Elf-Queen of Evermeet, Manshoon of the Zhentarim, and even Bane, Cyric, Lolth, Mystra, and Oghma. (In this campaign, Mordith was instrumental in bringing about the fall of Cyric and the return of Bane.) One of his more interesting later allies also included a vast iron mountain (it was a flying fortress which also contained a sentient intelligence known as Galthas).
The first conscious idea of doing this netbook first came about when I decided to submit several of my creations to Silver Dragon's AD&D website. Then I though it would be nice to have all my creations in one place, and thus this netbook was born. The Planescape elements were also originally inspired by the computer game Planescape: Torment, which I like so much I visited the official site, www.planescape-torment.com, bought the campaign boxed set off a friend, and then bought a load more books! My thanks also have to go to Blue Troll (www.bluetroll.com), the guy with millions of netbooks all for free! *Grin*
Within these pages, you can find, amongst others, the secrets of the Sage and Trader, of the lesser baatezu Edrin and Ikthryriône, and the fanatically loyal Moulaari, and also of many new spells and items.
But be wary though. Those who seek to peruse its pages to
merely gain inside knowledge of the Mordithian Empire, or who
seek this book purely for the power it can offer, are destined
for failure. For even as the Mordithian sage, who compiled this
document, penned the last words of the conclusion, a shadowy assassin
struck him dead. Then Dr. Konar Astralon, almost exclusively known
as "the Grandmaster" on his home world Jaerkhun, appeared
and spirited away the great tome before the late sage's assailant
could claim it. Then he bore it to the crystal sphere in which
we now reside and I have claimed it in the pursuit of knowledge.
It has been two and a half years in the making, and now the secrets
of Mordith's vast empire and prolific creation are finally out
in the open (albeit on a totally different world in the Prime
Material Plane).
The Great Netbook of Mordithia 2 ~ Richard J. Thatcher
~ mordith@hotmail.com
or arakhor@yahoo.com
Created by Emperor Mordith E. Larandril, the Great and Terrible
Compiled by (the late) Master Sage Thomas Neiron
Brought to the Solspace crystal sphere by Wizard Grandmaster Konar
Astralon
27 new documents for the Netbook of Mordithia 1. Includes new items, classes, artefacts, creatures, territories etc.
The Realm of Verulia ~ Loki ~ A realm once inhabited by peaceful races of Humans, Elves, Dwarves, Halflings and even Kenders.
Greed, jealousy and anger swept thru the realm after a new high priestess was appointed by the gods. Wars errupted between Hill and Mountain Dwarves,Human and Elves nearly destoryed each other while Halflings and Kenders kept a silent testiment to the atrocities.
The Council of 5 (Moon,Gold,Wind,Earth,Fire) Gods represented each race in the realm;
- Moon for Elves
- Fire for Dwarves
- Gold for Humans
- Earth for Halflings
- Wind for Kender
The council of 5 decided to unleash an evil into the corrupted
realm to teach a lesson to it's inhabitance. Orcs, Goblins, Ogres,
and even Dragons were created to solve the dispute, being a neutral
party and attacking both sides in hopes all races would band together.
After the council of 5 reconvined,they discovered the Dwarven god had been split into 2 personalities One was the peaceful side that kept gaurd over the Hill Dwarves.The other was the waring side, who kept watch over the Mountain Dwarves.The Human god had taken control over the evils released in the realm and made them even powerful.
The council was now divided; On one side the Hill Dwarves,Elves,Kender and Halfling gods opposed the Human god,and the Mountain Dwarve god.. This has thrown the realm into choas and the clash of good and evil looks to only be the beggining of a bigger conflict.
However the faith in the gods are kept by 2 immortals, one
the appointed high priestess Juliana, the other the self appointed
dark priest Chodan.
The World of Elda ~ Dan
Buterbaugh ~ The world of Elda is an ancient land, with
many races and cultures. A large empire named Kadiphon has split
up, with the Emperor sending his legions to regain his lands.
A viking culture lives on the island of Frisia, also home to the
Goddess of winter. Gnolls roam the Yen Plains in wagons. Orcs
dominate
the central mountains, being masters of mining. Bast (cat-men)
live in the
Ironwood Forest north of Kadiphon. Mohatchee (amerindian in culture)
live in
the Great Oak Forest. Wild dwarf tribes range the Far Hills. Vicious
fae
(elves, faery, goblins) come from stone circles that were erected
throughout
the known world.
Add to this a small but possessive pantheon with a growing myth
base. Elda
is the world itself, having birthed many of the races. Cirdaan
is the Hunter.
Lelani is the goddess of love, living on the red moon which circles
the
planet. Leonidus is the god of war, revelling in all it's forms.
Drister is
lord of the skies. Frist is the queen of winter, living on the
island to the
north-west. Elda is a low-magic world. Magic items are very rare,
and powerful spells
unheard of. Still, rune mages and beastlords give the world a
unique flavor.
Wheel of Time Supplement for AD&D ~ Lawrence M. France ~ There has been some interest lately for using R. Jordan's Wheel of Time as a setting for AD&D. I began some work on this a few months ago, so I'll let you take a look at what I've got and see what you all think. I am planning on finishing this in the next few months, I envision a 20 page or so rules supplement that would allow for an adventure in Jordan's playground.
World of Teara Adan ~ HOSTOGFCamber ~Teara Adan has been around for more than 15 years as a role-playing campagin. In the course of this time it has had three Game Masters and has been played both Online and Offline.
Even the players that have adventured across and beyond the world have hailed from across the globe. From the United States, Europe and South East Asia. Some have been with the game from its start to the end of the Old Era and some have been only involved for a short time. As little as one adventure or even session.
Teara Adan has been more than a Dungeons & Dragons world. In fact, it has been used as a setting for a whole range of RPGs. Including but not limited to: Dungeons & Dragons, Gamma World, Boot Hill, Star Trek, Doctor Who and many others.
Teara Adan has also used the Co-GM concept to help keep
things running and organzined has it has many times taken alife
of its own. With each additional GM assigned to a specific region
of the world, to govern and maintain. But this is not done without
the consent of the players. Players also have a major say of what
goes on in the course of running things. This has made Teara Adan
the enjoyment of a generation of various players
World Creation Guidelines ~ Rich Staats ~ (Words
from the author) This is the selection on ``Designing a
Role-Playing World'' I promised. Before launching directly into
it, I have a couple comments. First, I present two approaches
to designing a role-playing world. I am not claiming that these
are the only ways to create a world or even the best ways, but
the two methods presented here have stood me in good stead for
over fourteen years of DM/GM/refereeing.