Digimon World - Various codes All Digimon: Press Triangle + Start + Circle + Select at start menu. The phrase "I'm finally a Digimon master" will be spoken to confirm correct code entry. Cheat mode (Japanese version): Start a new game and enter a name. After the FMV sequence ends, hold Triangle + Square + Circle. A menu should appear. Release the buttons and check your inventory to find all kinds of items. Feed your Digimon with something. If he shakes his head, quickly press Triangle + Square + Circle again. If he eats it, quickly press Triangle + Square + Circle again. Depending what was fed, he will turn into different kinds of monsters. If you are not satisfied with that monster, hold Triangle + Square + Circle immediately after the monster changes and feed him with something else. Release the buttons when you are satisfied with your monster. When you're satisfied with your monster, stop holding the three buttons. View your opponent's HP: Simply press Select to view your opponent's HP and press Select again to make it disappear again. Hint: Medals: The following is a list of all 15 medals you can get in Digimon World and how they are obtained: 1. Grade Cup: Cup C, D, B, A, S - Win in all. 2. Version Cup: Win in all - VER 1, 2, 3, 4, 0. 3. Type Cup: Fire, Grapple, Thunder, Wind, Nature, Cool, Metallic, Filth - Win in all. 4. Special Cup: Dino, Wing, Animal, Human Cup - Win in all. 5. 100 Times Win: Championship 100 times. 6. Technique Master: Mastered 56 switch techniques. 7. Digimon Master: Raised all 61 Digimon. 8. Max Abilities: Maxed all of the Digimon's parameters. 9. Perfect Curling: Got a perfect score in curling. 10. 100 Fish: 100 fish caught. 11. Ending: Finished the game. 12. Town Flourishing: Jijimon said the town is flourishing (recruited all Digimon). 13. Card Complete: Collected all Digimon cards. 14. Bits Maxed: Collected 999,999 Bits. 15. 10 Years: Survived for 300 days. Hint: Digimon origination: The following is a list of Digimon and where they come from. Egg: Rookies Green egg: Gabumon or Agumon Pink egg: Palmon or Betamon Blue egg: Penguinmon or Elecmon Orange egg: Patomon or Biyomon Any egg: Kunemon Rookies: Champions Agumon: Greymon, Monochromon, Meramon, Birdramon, Centarumon, or Tyrannomon Gabumon: Tyrannomon, Monochromon, Ogremon, Drimogemon, Centarumon, or Garurumon Penguinmon: Mojyamon, Shellmon, Garurumon, Whamon, or Frigimon Betamon: Whamon, Seadramon, Coelamon, or Shellmon Patomon: Orgemon, Leomon, Angemon, Drimogemon, Tyrannomon, or Unimon Elecmon: Leomon, Angemon, Bakemon, or Kokatorimon Palmon: Whamon, Kuwagamon, Ninjamon, Coelamon, or Vegiemon Biyomon: Airdramon, Kokatorimon, Birdramon, Unimon, or Kabuterimon Kunemon: Bakemon, Kuwagamon, Vegiemon, Kabuterimon All Rookies: Numemon, Sukamon, Devimon, or Nanimon Ultimates H: Kabuterimon, Giromon, SkullGreymon, MetalGreymon, Metal Mamemon, MegaSeadramon, Vademon, Etemon, Andromon, Megadramon, Phoenixmon, Piximon, Mamemon, Monzaemon, and Digitamon Hint: Enter mansion in jungle cemetery: Your Digimon partner must be one of the following types to enter: Betamon, Devimon, Numemon, MetalGreymon, Kabuterimon, Vegiemon, SkullGreymon, Vademon, Kunemon, Ogremon, Bakemon, Sukamon, Etemon, Kuwagamon, Nanimon, or MegaDramon. Any other Digimon will not be allowed to enter. Hint: Enter the Ice Sanctuary in Freezland: To enter the Ice Sanctuary, you must have a Vaccine-type Digimon. Only the following Digimon can enter the Ice Sanctuary: Agumon, Greymon, Airdramon, Monzaemon, Kabuterimon, Garurumon, Angemon, Frigimon, Birdramon, Whamon,Unimon, Andromon, Giromon, Biyomon, Palmon, Kokatorimon, Leomon, Mojymon, and Phoenixmon. Any Digimon other than listed here are either Data or Virus-type Digimon, and cannot enter the Ice Sanctuary. Hint: Enter Factorial Town: After you recruit Whamon, you can travel to the dock side of Factorial Town. There you will find an Andromon in the Computer Room. You must Recruit both Giromon (you will find him wrecking a bad computer) and Andromon to open the main doors to Factorial Town. The doors are at Gear Savanna. Hint: Get the fishing rod: When you are done with the Tunnel quest, the mountain will be open. Go there and keep going up to reach a large plain. Do not go there. Instead, go to the east, then go down. Keep going and another view of the plain will appear. Go in there, then go up, Once you are at the end, go to the right until you get to the end to reach trash mountain. Go in it and you will encounter two Digimon. Then, go up and you will find the fishing rod. Hint: Get the lake keeper flute: From File City, go to the Native Forest. Look around until you get to Dragon Eye Lake. There should be a vending machine at that location. Fish there with the Amazing Rod. Use meat and look in back to see a shadow that resembles a small whale. After that, go to the other lake and use the flute. Seadramon will appear from the lake will take you to the Beetle Land. You can get Kabuterimon and someone else there. They also have a Training Center. Hint: Get the Coral Charm (Megaseadramon): Get the amazing rod, then fish in off shore at Dragon Eye Lake. Hint: Get a Digivice: Say "Yes" when Jijimon asks you if you have one at the start of the game. Hint: Getting money: Get about 18 Medium Recovers and a few Digimushrums. Go to Freezeland and talk to the third Mojyamamon. Trade your Digimushrums for Medium Recovers. Then go to the first Mojyamamon and trade your Medium Recovers for Sup. Defense Disk. Go back to file city (auto pilot recommended) and return to the item shop. Sell the Sup. Defense disk to get 2000 bits for each disk. Repeat this process as needed. Hint: Andromon: When you defeat Giromon, go back to Andromon and he will disable the gas. Go to the Sewers so you could fight and get Numemon. After talk to Andromon again, and he will shut down the company and open the Iron Doors at Gear Savanna. Come back after one day then talk to him and he will join you. Hint: Bakemon: Bakemon's function is to patrol your city. Hint: Centramon: Go to the jungle (to the right of File City). When you get off the bridge, go down to the next screen and there will be two ways to go. Keep going to the right to find a small wooded bridge. Cross and you will find two ways to go again. Keep going to the right to the next screen. Next, go up (be careful, as there are a lot of bad Digimon ) to reach a big locatoin. If you go up, you will get shot by a sniper. To avoid it use a bush or plant to block the shot. Keep going up until you reach the "O". If you touch "X" you get hit. Note: Get a lot of Recovery. When you reach 0, Centramon will appear. Now go back and he will open a clinic. Hint: Drimogemon: Get a Gabumon or a Betamon and get its offense up to 100. Your Digimon needs to be very happy to get Drimogemon. Your Digimon also needs to weigh somewhere around 40. Hint: Giromon: After recovering data from Andromon, go back where you defeated Giromon and talk to him. He will join the city and open up a jukebox in the restaurant. Hint: Greymon: To get Greymon you have to get all stats to 130, offense to 200, HP to 1500, learn Magma Bombs, and make two or three care mistakes. This will transform Agumon into Greymon. Hint: Kabuterimon: Get 1500 HP, MP 1000, stats 200, brain100, one mistake to digieolvoe Kunemon. To get him, make him sleep at the Kunemon bed. Hint: Machinedramon: Save the game when prompted after defeating Analog Man's Machinedramon. This should be either after or before you say good-bye to everyone in the Digiworld. Load the data in the "Battle Mode" (two player mode). When cycling through your possible Digimon to duel with a friend, Machinedramon will be unlocked. Note: He will not show up in the game when saving a Digimon at Jijimon's house. He will have the same three moves present as when you fought him. His stats will be identical to your Digimon's stats when you defeated him. After defeating Machinedramon at Mt. Infinity, go to the Ice Castle. You will find that any type of Digimon can enter and the entire place is transformed into a grid like Mt. Infinity. Machinedramon will be there with a new move that increases his own strength up to 9999 for every thing. So in order to defeat him again, have your offense to 999 or you will only do 1 HP of damage. Hint: Mamemon: You must have a Leomon, Ninjamon, Frigimon, or Whamon to get Mamemon. Get your Digimon's offense up to 400, defense up to 300, speed up to 300, and brains up to 400. It is also possible that your Digimon's happiness must be at the maximum. Hint: Megadramon: You must have a Tyrannomon, Devimon, Airdramon, or Seadramon to get Megadramon. Get your Digimon's HP up to 3000, MP up to 5000, offense up to 500, defense up to 300, speed up to 400, and brains up to 400. Your Digimon needs to weigh close to 50. Your Digimon must also fight 30 or more battles. Your Digimon can digivolve to Megadramon after it is 11 and a half years old. Get a digivice, HP and MP above 3000, fight many Digimon, have stats (brain, offensive...) above 250, care mistakes below 10, above 50 pounds, all in 16 days. Hint: Metal Etemon: When you have Etemon, fight at least 25 champion Digimon a day with HP and MP over 5000, and others over 550. You must do this for three days. He is another secret Mega Digimon and will not appear on your Digivolution chart. Hint: Metal Mamemon: You must have a Monochromon, Ninjamon, Kabuterimon, or Frigimon. Get your Digimon's offense up to 500, defense up to 400, speed up to 400, and brains up to 400. Your digimon must also have maximum happiness. Hint: Phoenixmon: Get Airdramon, Birdramon, Kokatoriomon, Angemon, or Unimon. Get its HP to 2000, MP to 4000, offense to 450, defense to 100, speed to 100, and brains to 100. Get the weight to 20 lbs., one or less care mistakes, and no battles. Hint: Seadramon: Get a Betamon and get its HP and MP up to 1000. It also should weigh close to 30. Hint: Seadramon and Blue Flute: To get Seadramon you must have the Amazing Rod that you get from ShogunGekomon. Go to the southern area of Dragon Eye Lake (close view) and fish between the tall pole in the back and the bucket. Seadramon swims in a S-like pattern. Put any bait directly in his path and catch him like a regular fish. When caught, he will ask you what you want. You can ask for an item, to learn a new water/ice technique, or to be friends. If you ask for an item he will give you his Digivolution item, the water bottle. If you ask to learn a new water/ice technique, he will give you one you do not know. Note: He may only do this once. If you ask to be friends, he will give you the Blue Flute. You can do this as many times as needed. When you are done, he will leave and all the fish will be gone. To get them and Seadramon back, leave the screen and return. Everything will be there again. You can also catch Seadramon again. Once you get the Blue Flute you can go to Beetle Land with Seadramon's help or you can go see Birdramon and he will take you. You do not need to carry the Blue Flute with you. To call Seadramon, go to the edge of the lake where you talked to him and press A. It will ask you if you want to play the Lake Keeper's Flute. Answer "Yes" and Seadramon will appear to take you to Beetle Land. You can do the same thing there to get back, or use an Auto Pilot. Hint: Teddymon: Get past Cherrymon, go up and you will reach Toy Town. You will see Teddymon there, but it is not alive. You will also see a zipper in the back of the teddy. You will need something to go with the costume, like a Numemon. Go in the costume and you will turn into Teddymon. Hint: Vegiemon: Get your town level up to 10. On the 15th day of the month get the rain plant that grows next to the sprout in the meat garden. Take this plant to the jungle and search around for a small sprout. Then, use the plant on it. After you have done the drill tunnel, at the 15th of the month go to Tanemon. There is a strange looking plant there. Get it and then talk to Tanemon . He will say there a strange plant in the jungle. Go across the bridge and go down. Go up when the path splits. You will see three bee and some flying creature. Go to the right and then in the next screen go up and to find a plant it looks like two small leaves. Go to it and press X. Choose rain plant from your items. Hint: Transform back from a Sukamon: When your Digimon turns into a Sukamon go to Trash Mountain. Talk to the Sukamonking and choose the second one and he will turn your Digimon back to himself. Hint: Recruit the ghost Digimon to your city: In order to get the ghost outside Graylord's Mansion to join your city, first talk to him. He will talk in a different language, but if you answer "Yes", "Yes", and "No", he will agree to your offer. Hint: Life Expansion: When you have a Digicatfish or a Black Bass, go fishing at the first Dragon Eye Lake with the Vending Machine. Throw the bait at the very bottom left and catch the Digiseabass. Feed it to your Digimon for a longer life experience. Note: This only works with a Ultimate and Amazing Rod.