Personal Information
Name: Sir Pellinore Player:
Race: Human Gender: Male Height: 6'2" Weight: 205 lbs
Class: Paladin Level: 16 Alignment: Lawful Good
XP: 2,530,000 Next Level: 2,700,000
Kit: Cavalier
Ability Scores
Str: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 4 Spell: 7
Combat
Hit Points: 130
Base THAC0: 5
Melee THAC0: 2
Missile THAC0: 5
Armor
Natural armor class 10
Full armor, full plate +3 -9
Magic Armor adj. -3
Shield, large +4 magic adj. -4
Shield, large +4 adj. -2
DEX Defensive adj. -1
FINAL: -9
Weapon Proficiencies
Lance, heavy
Mace, footman's
Sword, bastard (Specialist)
Non-Weapon Proficiencies
Etiquette 18
Heraldry 14
Riding, Airborne 14
Riding, Land 19
Religion 16
Blind Fighting 16
Survival 14
Reading/Writing 15
Common
Native Languages
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, bastard +2 Giant Slayer 1 4 1d8+10 1d12+10 S M
Inventory
  • Items Readied
    • Sword, bastard +2 Giant Slayer
  • Items Worn
    • Full armor, full plate +3
    • Ring of Truth
    • Shield, large +4
Character History
Pellinore was raised at the Temple of Paladin in Ravenglass. Where his abilities as a warrior were honed. As he learned the ways of the church of paladin, His charsmatic nature offered him the opportunity to become a paladin in the deities service. He fights with honor never backing down. He single handly was responsible for slaying an Ancient Red Dragon in the Dragon Wars.
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Paladin 3 3 2 1
Spells Memorized
  • Paladin
    • 1st Level
      • Cure Light Wounds x3
    • 2nd Level
      • Cure Moderate Wounds x3
    • 3rd Level
      • Create Food and Water
      • Dispel Magic
    • 4th Level
      • Cure Serious Wounds
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D* Mummy or 7 HD: T Ghost or 10 HD: 7
Zombie: D* Ghast: D Spectre or 8 HD: T Lich or 11+ HD: 10
Ghoul or 2 HD: D* Wraith or 6 HD: D Vampire or 9 HD: 4 Special: 13
Shadow or 3-4 HD: D* # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Psionics
PSPs: 0 MTHAC0: 13 MAC: 9
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 09/03/98 12:55:13