Personal Information
Name: Talon Player:
Race: Elf Gender: Male Height: 5'3" Weight: 110 lbs
Classes: Fighter/Thief Levels: 7/7 Alignment: Neutral Good
XP: 65,000/65,000 Next Level: 125,000/70,000
Kit: None
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 18 Aim: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 10 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 10 Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 11 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 49
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 11
Armor
Natural armor class 10
Full armor, elven chain +2 -5
Magic Armor adj. -2
Balance Defensive adj. -3
FINAL: 0
Weapon Proficiencies
Dagger
Full armor, chain mail
Full armor, elven chain
Long bow (Specialist, Master)
Shield (medium)
Sword, long (Specialist)
Non-Weapon Proficiencies
Fire-Building 8
Orienteering 7
Riding, Airborne 9
Riding, Land 12
Bowyer/Fletcher 11
Weaponsmithing 10
Mountaineering 7
Tracking 7
Survival 6
Native Languages
Common, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Long bow +1 7 2/rnd 7 None L
Long bow, sheaf arrow +2 1d8+2 1d8+2 P S 10 20 34
Sword, long +2 11 3 1d8+4 1d12+4 S M
Racial Abilities
Aim bonus - +1 to Aim subability.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Fighter
    Increased movement - Base movement is 15.
    Multiple specialization - Allows specialization in more than one weapon.
Thief
    Backstab - Suprise attack may inflict additional damage based on the thief's level. For every four levels, the damage will be doubled.
    Climb walls* 45% - Able to climb vertical or smooth surfaces.
    Detect magic* 15% - Has a chance to detect magical radiance.
    Detect noise* 15% - May hear faint noises.
    Escaping bonds* 15% - Skill at escaping bonds.
    Find/remove traps* 15% - Skill at finding and disarming traps.
    Hide in shadows* 10% - Grants the ability to hide in shadows.
    Move silently* 10% - May move without making a sound.
    Open locks* 20% - Skill at opening locks with the proper tools.

Traits
Keen Eyesight - +1 bonus on to hit rolls for missle weapons when attacking at long range. The character acts as if they were one sight catagory closer with respect to information gained.

Inventory
  • Items Carried
    • Long bow, sheaf arrow +2 x20
    • Sword, long +2
  • Items Readied
    • Long bow +1
  • Items Worn
    • Full armor, elven chain +2
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +5 +0 -20 45%
Detect noise 15 +5 +0 +0 -5 15%
Detect magic 5 +10 +0 +0 +0 15%
Escaping bonds 10 +0 +10 +0 -5 15%
Find/remove traps 5 +0 +15 +0 -5 15%
Hide in shadows 5 +10 +5 +0 -10 10%
Move silently 10 +5 +5 +0 -10 10%
Open locks 10 -5 +20 +0 -5 20%
Psionics
PSPs: 0 MTHAC0: 17 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 08/21/98 17:20:05