The Gods of Uhn
AL = Gods Alignment
AoC = Area of Control
WAL = Worshippers Alignment
PAL = Priests Alignment
SY = Gods Symbol
AB = Ability Scores
WP = Weapons Allowed
SP = Spheres of Priest Spells*
PW = Power per Level**
TU = Turn Undead Ability
RA = Races Allowed
* Spheres marked with an asterisk indicate minor access only
** Unless otherwise noted, powers can only be used once per day.
Gained staring at 3rd level and every odd level thereafter.
Each power gained usable once per day.
Greater Gods Powers:
+ Shapeshift into any object from pebble to plant
+ 100% resistant to mortals magic
+ Automatic success on saving throws
+ Omniscience, all knowing
+ Omnipotence, create anything (resting 1 turn per ton of mass
created)
+ Control over life or death, can grant or destroy life at a whim
+ perform infinite actions simultaneously
+ maintain ten avatars at once
Intermadiate Gods Powers:
+ Shapeshift into any animate or inanimate form at largest possible
size for its species or type
+ 95% resistant to mortal magic
+ Saving throws of 2 against all attack catagories
+ Able to sense everything in a hundred mile radius of self, any
worshipper, or holy item
+ Create or summon duplicate or any held item (resting 1 turn per
100lbs. or mass created)
+ raise any mortal being from the dead
+ perform up to 100 actions simultaneously
+ maintain 5 avatars at once
The Gods themselves play a small part in the scheme of the sphere.
Good wages a war against Evil, while Evil wages a war with everyone. The Gods of
neutrality are of course the elemental forces with Gilean as the balancing force of true
neutral.
CELESTIAL FATHER and EARTH MOTHER
Creators of the sphere called Uhn Space. They in turn created all the gods of this sphere.
Elevating the powerful mortals living within the realm to divine status. The Celestial
Father takes the form of the Crystal Sphere and regulates the passage between this sphere
and other crystal spheres by means of Spelljamming Vessels. The Earth Mother takes the
form of the primary life giving planet.
These gods in themselves have very few followers among the mortals. There existance is
rumored with a thought that the lesser gods in turn wordship them.
PALADIN "The Radiant Dragon" (Greater God)
Paladin (Shevanen)
Lumin Draco (Elves)
Adamantine Dragon (Dwarves, Gnomes)
AoC: Light, Benevolent Rulership, Wisdom
SY: Dragon Head on field of white (or polished adamantite(black)).
RA: Dwarves, Elves, Gnomes, Half-Elves, Humans
Paldin's Avatar (Warrior, Priest, Mage 25)
Paladin's Avatar can appear in any form. He usually appears as an old man with a silvered
beard. In this form he usually carries a staff that acts as a double strength Staff of the
Archmage.
Duties of Priesthood
Guidance, Marriage. Mission: Priests of Paladin uphold the laws of good in thought and
deed. They trust in the self destructive nature of evil.
Requirements: AB Standard; PAL Any Good; WAL Any Non-Evil; WP Any;
AR Any
SP All, Astral, Charm, Combat*, Creation*, Divination*, Guardian, Healing, Law,
Necromantic*, Protection, Summoning, Sun, Thought*, Time*, Travellers, War*, Wards*, plus
reflecting pool
PW: 3rd Know Alignment, 7th True Seeing
Immune: Confusion and Feeblemind
TU: Turn Undead Ability
ARIELLE "Defender of Justice" (Intermediate God)
AoC: Justice, Revenge
SY: A sword surrounded by 4 stars on a field of blue.
RA: Elves, Half-Elves, Humans
Arielle's Avatar (Paladin 25, Priest 20)
Arielle's avatar appears in the form of a young woman wearing chain armor, and carrying a
finely crafted Long Sword. The sword acts as a +5 Holy Avenger that has a purpose and
intelligence.
Duties or Priesthood
Guidance, Marriage. Mission: Priests and Paladins of Arielle must use there powers to to
honorably combat the forces of evil. Cowardice is blashemy among worshippers. Offenders
need an atonement and quest to return to the gods favor.
Requirements: AB Standard; PAL LG; WAL Any Non-Evil; WP Any; AR Any
SP All, Astral*, Charm, Combat*, Creation*, Divination*, Guardian, Healing, Law,
Necromantic*, Numbers*, Protection, Summoning, Sun, Thought*, Time*, War, Wards
PW: +1 to attacks on Evil opponents
TU: Turn Undead Ability
MAGIKA "The Sorceress" (Intermediate God)
Mytha (Schevanen)
AoC: White Magic
SY: Gold 4 pointed star on a field of white.
RA: Elves, Humans
Magika's Avatar (Mage 25)
Magika's avatar usually appears as a very young woman in a gown of purest white. The other
form Magika takes is that of an old woman in worn robes of grey
Duties of Priesthood
Guidance, Marriage. Education: These priests cooperate with mages to educate others in the
ways of white magic.
Requirements:
AB Int 15+ and Wis 13+; PAL Any Non-Evil; WAL Any Non-Evil;
WP Club, Staff, Dagger; AR None Allowed
SP All, Astral, Charm, Creation*, Divination, Elemental, Guardian, Healing*, Law*,
Necromantic*, Protection, Summoning, Sun*, Thought, Time*, Travellers*, Wards, Weather*
PW: 1-8 level add 1 extra language proficiency, 3rd Infravision,
8th Shapechanging
TU: Turn Undead Ability
ARCOMAS "The Swordsman" (Intermediate God)
AoC: Guardianship, Luck, War
SY: Crossed swords over a spoked wheel
RA: Dwarves, Elves, Gnomes, Half-Elves, Humans
Arcomas's Avatar (Warrior 20)
Arcomas's avatar appears as a grizzled veteran of countless battles. He wears gothic plate
armor and carries a two-handed sword. He sometimes rides into battle on the Dragon, Fense
(True Great Wyrm)
Duties of Priesthood
Guidance, Marriage. Missions: Priests are required to accompany armies in defense or
offense. Their missions also involve protecting a specific person or place. Note: Priests
do not maintain temples until they reach 9th level.
Requirements:
AB Str 13+; PAL Any; WAL Any; WP Any; AR Any;
SP: Combat, Healing, Necromantic*, Protection*
SP All, Astral, Charm, combat*, Creation*, Divination*, Guardian, Healing, Necromantic*,
Protection, Sun, Thought, Time, War
PW: Incite Berserk Rage, 5th Inspire Fear, 8th Shape Changing
TU: None
GALANTHIS "The Forest King" "The Sea Lord" (Intermediate God)
Pan (Schevanen)
AoC: Elemental, Nature
SY: Great Oak on a field of green
RA:
Galanthis's Avatar (Ranger 20, Druid 16)
Galanthis's avatar appears a a middle aged man wearing a brown robe and carrying a staff.
Duties of Priesthood
Guidance, Marriage. Mission: The followers of Galanthis are vigilant against any forces,
gods, or mortals that threaten nature.
Requirements: AB Standard; PAL Any Non-evil; WAL Any;
WP Any Non-metal, Sickle; AR Any Non-metal
SP All, Animal*, Astral*, Charm, Creation*, Divination*, Elemental, Guardian, Healing,
Necromantic*, Plant, Protection, Summoning, Sun*, Time, Travellers*, Wards, Weather*
PW 1st create food and water, 3rd commune with nature, 5th heroes' feast, 7th speak with
animals, 9th forbiddance, 11th conjure animal
TU Nil
NURADIN "The Forge" (Greater God)
Phelan "The Tinker" (Gnomes)
Argus (Elves)
AoC: Crafts, Metalwork, Dwarves, Gnomes
SY: Hammer on a field of grey
RA: Dwarves, Gnomes, Humans
Nuradin's Avatar (Warrior 25)
Nuradin's avatar always appears as a gruff old dwarf carrying a double edged war axe. He
wears full plate armor when going into combat otherwise the dwarf appears in a typical
looking dwarven travelling outfit.
Duties of Priesthood
Guidance, Marriage. Education: Teaching of craftsmanship to the flock; promotion of all
sorts of craftsmanship in the community and society. Priests and worshippers of Nuradin
uphold the finest traditions of quality in everything that is made.
Investigation: These priests are keen on history and finding new crafts. There must be
vigilance against anyone who wishes to hinder learning, especially in the crafts.
Requirements: AB Str 11+; PAL Any (Usually Neutral or Good); WAL Any;
WP Any; AR Any;
SP All, Astral*, Charm*, Combat, Creation, Divination*, Elemental, Guardian*, Healing,
Numbers*, Protection, Summoning*, Thought, Time, Travellers*, War, Wards, Weather*
PW: 1st Analysis, Detect Secret Doors
TU: None
SYLVANUS "The Whispering Path" (Greater God)
Whispers (Elves)
AoC: Elves, Half-Elves, Woodlands
SY: Sword over a circular wreath on a field of green
RA: Elves, Half-Elves, Humans
Sylvanus's Avatar (Warrior 20, Mage 15)
Sylvanus appears as a young Sylvan Elf carrying a long sword and long bow. His average
build and height are deceptive when the elf god enters combat.
Duties of Priesthood
Guidance, Marriage. Education: Priests of Sylvanus support the promotion of elven and
half-elven spirits and the betterment of elven communities.
Requirements: AB Standard; PAL Any Good; WAL Any Non-Evil; WP Any;
AR Any;
SP All, Animal*, Astral, Charm, Creation*, Divination*, Guardian, Healing, Law,
Necromancy, Numbers*, Plant*, Protection, Sun*, Thought, Time, Wards*, Weather*
PW: 3rd: Speak with Animals 8th: Plant Growth
14th: The Ritual of Ascension
The Ritual of Ascension is used to send an elf who feels the call to the Realm of Fey. The
ritual takes 1 week to cast.
TU: None
Note: Raise Dead only on elves. No Resurrection ability.
GYLEANN "The Balance" (Greater God)
Thrynn (Elves)
AoC: Oracles, Prophesy, Knowledge, Time
SY: Open Book on a field of purple
RA:
Gyleann's Avatar (Warrior, Priest 20)
Gyleann always appears as a atall human male wearing the grey robes of neutrality. His
eyes see all things as they are.
Duties of Priesthood
Guidance, Marriage. Education: The priesthood always looks for the balance in all things.
Requirements: WAL Any Neutral; WAL Any; WP None; AR None;
SP All, Astral, Charm, Combat*, Creation, Divination, Elemental, Guardian, Healing,
Necromantic*, Protection, Summoning, Sun, Thought, Time, Travellers, War*, Wards
PW: 1st: Analyze Balance 7th: Divination
TU: None
MYSHA "The Healing Hand" (Intermediate God)
The Lady (Schevanen)
AoC: Dawn, Healing
SY: Silver hand on a field of red.
RA: Any
Mysha's Avatar (Priest 25)
Mysha's avatar appears as a young woman in a flowing golden gown.
Duties of Priesthood
Guidance, Marriage. Education: The priests must assist any injured person or party that is
faithful to Mysha.
Requirements:
AB: Standard; PAL: Any Non-Evil; WAL: Any Non-Evil; WP: Blunt Weapons; AR: None
SP All, Astral, Charm*, Combat*, Creation, Divination*, Guardian*, Healing, Law,
Necromantic(No Reverse), Protection, Sun, Thought*, Time*, Travellers*, War*, Wards
PW: Laying on of Hands
TU: Turn Undead Ability
DEATH "King of the Damned" (Greater God)
Phobos (Shevanen)
Deluvin Draco (Elves)
Shadow Dragon (Dwarves, Gnomes)
AoC: Darkness, Death, Malevolent Rulership, Night
SY: White skull on field of dark blue
PAL: Any Non-Good
WAL: Any Non-Good
Death's Avatar (Warrior, Priest, Mage 25)
Death appears as a skeletal figure dressed in robes of black. He carries a sickle when
entering battle.
Duties of Priesthood
Guidance, Marriage. Education: The priesthood is willing to perform any miracle for any
purpose if the price is right.
Requirements: AB Standard; PAL Any Good; WAL Any Non-Evil; WP Any;
AR Any
SP All, Astral, Chaos, Charm, Combat*, Creation*, Divination*, Guardian, Healing,
Necromantic*, Protection, Summoning, Sun, Thought*, Time*, Travellers, War*, Wards*, plus
reflecting pool
PW: 3rd Obscure Alignment, 7th False Seeing
Immune: Confusion and Feeblemind
TU: Control Undead
SIN "The Corrupter" "The Temptress" (Intermediate God)
Mephit (Shevanen)
The Dark Mistress (Elves)
AoC: Decay, Disease, Deceit
SY: Eight point start on a field of dark gray.
RA: Dwarves, Elves, Gnomes, Half-Elves, Humans
Sin's Avatar (Mage, Priest 20)
Sin's avatar appears as a decrepid old woman or a middle aged woman wearing silver gloves.
Duties of Priesthood
Guidance. Mission: To bring illness and decay to prosperous and healthy communities.
Requirements:
AB: Con 15+ ;PAL: Any Evil; WAL: Any Evil; WP: Bow (All), Dart, Scourge, Scythe, Sickle,
Whip ; AR: Any Non-Magical
SP All, Astral, Chaos, Charm, Combat*, Creation*, Divination*, Elemental, Guardian,
Healing(Reverse Only), Necromantic*(Reverse Only), Numbers, Protection, Summoning, Time,
Travellers, War, Wards
TU: None
PW: Immunity to all diseases; Lay of Hands (Cause Damage)
Limitations: Must remain Chaste and Celibate
MIGIKA "The Sorceress" (Intermediate God)
Mistra (Schevanen)
AoC: Black Magic
SY: Silver 4 pointed star on field of black
RA: Elves, Humans
Migika's Avatar (Mage 25)
Migika's avatar appears in one of two forms. In one form she appears as a stunningly
beautiful young woman wearing black robes. In the other she is a decrepid looking old
crone wearing black or red robes.
Duties of Priesthood
Guidance, Marriage. Education: These priests cooperate with mages to educate in the ways
of white magic.
Requirements:
AB Int 15+ and Wis 13+; PAL Any Non-Good; WAL Any Non-Good;
WP Club, Staff, Dagger; AR None Allowed
SP All, Astral, Chaos*, Charm, Creation*, Divination, Elemental, Guardian, Healing*,
Necromantic*, Protection*, Summoning, Sun*, Thought, Time, Travellers*, Wards, Weather*
PW 1-8 level add 1 extra language proficiency, 3rd Infravision,
8th Shapechanging
TU Control undead ability
QUALINS "Fates" (Intermediate God)
No real followers because the Fates act on there own accord.
VOLHYNN "The Lich Lord" (Lesser God)
Withering Hand (Schevanen)
Sathon (Dwarves, Gnomes)
Malos (Elves)
Bargalloth (Uhn)
Volhynn's Avatar (Mage 20)
Appears as a skeletal figure dressed in crimson robes.